Last updated on March 11, 2026

Doubling Season | Illustration by Chuck Lukacs
Counters on creatures and players are the love of many Johnny and Timmy players since you can do ingenious stuff with them and create a lot of powerful creatures. We get more options on cards that hold counters along with different counters to put on your cards with each new set.
But is doubling the counters effectively doubling the fun? I’ll answer that question today and rank the best cards that double counters on your permanents.
Let’s go!
What Are Counter Doublers in MTG?

Biogenic Upgrade | Illustration by Tomasz Jedruszek
Simply put, counter doublers are cards that let you double the number of counters already on a permanent. This ranges from +1/+1 counters on a creature you control to -1/-1 counters on a creature you (ideally) don’t control to planeswalker loyalty counters, charge counters on artifacts, level-up counters, etc. We're ignoring cards that only double their own counters, like Primordial Hydra or The Millennium Calendar. It's fine if a card can double its own counters, but they have to be able to double something else to make this list.
It seems like Wizards is always giving us new counters to play with these days, like flying and lifelink counters, or even stun counters on opposing creatures. Most cards on this list let you double +1/+1 counters, like Kalonian Hydra, since they’re the most common kind, while others let you double any type of counter.
#34. Fangs of Kalonia
Fangs of Kalonia isn't worth it as a 2-mana spell, but overload it and things get scary fast. It's at minimum worth two +1/+1 counters on each creature you control, and accounts for any counters your creatures already had. No trample or anything here, so this is purely about making your creatures gigantic.
#33. Biogenic Upgrade
You get a lot of power with Biogenic Upgrade provided that you have at least one creature that already has some +1/+1 counters.
You get lots of counters overall, but 6 mana and sorcery speed is usually in the “good for Limited” range.
#32. Sword of Hours
You can double the number of counters on equipped creatures with Sword of Hours depending on your dice-rolling skills. The card is good, and works well with high-power creatures or dice-manipulation cards like Barbarian Class.
#31. Corpsejack Menace
Here you have your first counters build-around card on the list. Corpsejack Menace was designed to work well with scavenge in Limited and Standard, and it’s a good card to play in your Golgari () or Sultai () counters deck.
#30. Arcade Cabinet
Arcade Cabinet requires sacrificing tokens to double counters, but it's repeatable, fairly cheap, and provides an anthem-like ability when it enters, which sets up the activated ability right away.
#29. Branching Evolution
Branching Evolution is the same effect as Corpsejack Menace but on an enchantment, which is harder for your opponents to deal with. Not to mention that its color identity is only green, so it can be used in more EDH decks.
#28. Visions of Dominance
Casting Visions of Dominance gives you the same effect as Invigorating Surge except it can be cast twice. The flashback is cheaper if you have an expensive commander, too.
#27. Tanazir Quandrix
Besides being a 4/4 flier for 5 mana and a possible Simic commander, Tanazir Quandrix doubles the number of +1/+1 counters on a creature when it enters the battlefield.
#26. Solidarity of Heroes
There are a lot of things helping Solidarity of Heroes be good. It’s instant speed, targets multiple creatures, and gives you a powerful force on offense or defense.
#25. Ferrafor, Young Yew
Ferrafor, Young Yew is both an enabler and a payoff for a counters strategy. It’s weird that you can target another player and even help them if you want, or increase the number of -1/-1 counters on one of their creatures. Considering that this card makes tokens and doubles counters, it’s very explosive with Doubling Season around. You could combine it with cards like Bristlebane Battler to make more saprolings (or even better, to leech from an opponent that has that card and kill it later by doubling its counters).
#24. Fractal Harness
Fractal Harness works better than Sword of Hours for counter-doubling purposes even if it's more expensive. It also gives you a big creature already attached, so it’s tempo-positive.
#23. Byrke, Long Ear of the Law
This card wasn't in the mainline Bloomburrow set, so it may be a bit under the radar, but it's quite strong in Selesnya () counters decks. The key here is that Byrke, Long Ear of the Law doesn't have to be the creature attacking, so you can get double counters on two attackers the turn Burke enters, and it gets out of hand on subsequent turns. It's one of the few rabbit commanders out there too, for those determined to make that happen.
#22. Primal Vigor
Primal Vigor is almost like Doubling Season except it won’t work for planeswalkers entering the battlefield, and it's a symmetrical effect. That said, a lot of green decks are interested in Primal Vigor for doubling tokens and +1/+1 counters, like Selesnya () and Simic.
#21. The Earth Crystal
The Earth Crystal is an interesting mashup of an Emerald Medallion and a card that doubles +1/+1 counters on creatures. This is a card that you’ll play for the green cost reduction first, and get the counter bonus as a nice side effect. Later in the game, you can spend mana to put the +1/+1 counters on creatures, which will, of course, be doubled.
#20. Gilder Bairn
Gilder Bairn has a strange line of text, but it basically means doubling the number of counters on one permanent. The effect still applies if the permanent has different counters. You mainly need to figure out a way to safely tap it, maybe an Ocular Halo.
#19. Level Up
Voltron all the way! Land Level Up on just about anything and it'll become a monster in just a few attack steps, not to mention it'll start drawing cards at some point, too. Worst case scenario you land this on a 1/1 and it takes a couple turns to get going. But in some cases you'll enchant something that already had +1/+1 counters on it and go nuts.
#18. The First Tyrannic War
The First Tyrannic War is a Temur () saga that the Warhammer EDH decks brought us. You put a creature on the battlefield for free and then double the number of counters on a creature you control twice.
#17. Ornery Tumblewagg
Magic went pretty crazy with effects like this in 2024. Ornery Tumblewagg is another in a long line of “+1/+1 counter every turn” cards like Luminarch Aspirant, Fight Rigging, and Siege Veteran. This mount even comes with its own counter-doubling ability if you saddle it, which isn't very hard to do, and can just target itself to make it an even more threatening creature.
#16. Kalonian Hydra
Kalonian Hydra is a bomb card that saw play in its Standard format. You can set up a huge attack in a counters-heavy deck with this, and it’s best friends with haste-granting effects like Rhythm of the Wild.
A 4/4 that hits as an 8/8 is usually good before you even consider its all-natural trample and permanent mass pump effect.
#15. Aragorn, Hornburg Hero
Not only does Aragorn, Hornburg Hero gives you the opportunity to repeatedly double the counters on your creatures assuming you can get them renowned, but it also helps your creatures win in combat. On top of all that, it's also a 3-color commander. Perfect!
#14. Bright-Palm, Soul Awakener
Bright-Palm, Soul Awakener is another Naya commander that can double counters on specific creatures. It also comes with backup, which fits super nicely with the counter-doubling ability.
#13. Vorel of the Hull Clade
Vorel of the Hull Clade was once a popular Simic commander. It’s cheap to cast and very versatile in what you can do with it. You can build it as a merfolk or hydra commander, or even just as a general +1/+1 counters commander.
#12. Aetheric Amplifier
Aetheric Amplifier deserves a mention because it’s your classic 3-drop mana rock that doubles any kind of counters on a creature, but can also double counters on you, the player, like energy counters and experience counters. Sometimes you’ll get a weird combination, like a Gideon planeswalker attacking as a creature card with +1/+1 counters and loyalty counters, and you can double both. It also works if you’re doubling -1/-1 counters on enemy creatures.
#11. Zimone, Paradox Sculptor
Honestly, we could just bump Vorel of the Hull Clade off this list at this point. I mean, just look at what you get from Zimone, Paradox Sculptor in comparison. Two doubles a turn, with two +1/+1 counters to distribute each combat, including the turn Zimone enters. Zimone can't target lands or your opponents' permanents, but was that the reason you were playing Vorel?
#10. Loading Zone
Loading Zone is an interesting competitor to Doubling Season if you’re only interested in +1/+1 counters and station abilities. It makes up for the narrower scope with its warp ability and lower mana value. Sometimes you’ll turbo station your spacecraft or planets by warping this for and tapping some 2/2s, and you can’t do that with any other card.
#9. Arna Kennerüd, Skycaptain
Arna Kennerüd, Skycaptain is a fantastic Esper commander with a lot of branching potential. Modified commanders let you lean towards auras, equipment, counters, or some combination thereof, and being three colors lets you pick your own adventure. This already starts off strong and boasts an annoying ward ability, but it's not inconceivable that you might just win the game if you get a single clean combat in with a few modified creatures.
#8. Deepglow Skate
Deepglow Skate doubles any number of counters on the battlefield when it enters. The effect is only applied once, but it’s likely going to be very relevant depending on the boardstate.
This is basically the same effect as untapping Gilder Bairn but applied to everyone, and blinkable.
#7. Court of Garenbrig
Court of Garenbrig not only gives you a way to repeatedly double the number of +1/+1 counters on a creature but also gives you the monarch like all the Court enchantments, drawing you more cards so you can draw even more counter-doublers!
#6. Scythecat Cub
It was strange to see Scythecat Cub printed so soon after our next card, since it plays in very similar landfall + counters space at the same cost. This one's a little more finnicky, since you only get the doubling ability on a single creature each turn, and it has targeting restrictions depending on what you want to double counters on. It's still a lot of extra power just for hitting land drops, which is a big deal in decks designed to get a bunch of extra lands into play.
#5. Bristly Bill, Spine Sower
Bristly Bill, Spine Sower is continued proof that cards don't need to be wordy and complex to be very powerful. Billy passes out free counters just for hitting land drops, and the activated ability can be lights out if you've distributed counters well enough. Double-activation is almost certainly an immediate victory.
#4. The Thing
The Thing is a house. It isn’t impressive as a 5/5 trample, but it’s easy to gmake it a 9/9, and if you can pay the cost, we’re talking eight +1/+1 counters, effectively attacking as a 13/13. But that’s not the best part. You can double each kind of counter on any number of target permanents you control, so planeswalkers, artifacts, and creatures are all fair game. I look forward to a deck that can do that in a single turn with 9 mana and a haste-granting card.
#3. Innkeeper's Talent
There's an argument for Innkeeper's Talent being a better card than Doubling Season, at least as far as counter-doubling is concerned. It's a lot like the comparison between Wound Reflection and Warlock Class: Would you rather have the immediate effect on a card that does little else, or the card that requires more mana investment but gives you other utility on the way? In the green class enchantment‘s defense, it just distributes +1/+1 counters as you play the game, provides minor ward protection to the cards you're growing, and the final mode does give your planeswalkers double loyalty on a plus ability.
#2. Vorinclex, Monstrous Raider
Vorinclex, Monstrous Raider is similar to Doubling Season but on a 6/6 with haste. And the fact that it’s the opposite for your opponents is very powerful.
Suddenly your opponent’s sagas aren’t advancing, and their planeswalkers aren’t upticking.
#1. Doubling Season
Finally, the doubling godfather and one of Magic's best green enchantments. There’s a lot of stuff that Doubling Season does between doubling tokens and counters in general. One of the best applications is to cast a planeswalker and ultimate on the first turn since the counters are doubled on ETB.
Best Counter Doubler Payoffs
Even Mark Rosewater is a fan of doubling since putting counters on creatures is a well-supported mechanic, so there’s no shortage of cards that benefit from doubling counters. The best examples are in the Ravnican Simic cards, which usually have a theme that benefits from manipulating counters.
The first place to look is on creatures that gain +1/+1 counters and benefit from getting them, like Fathom Mage. You draw that many cards whenever you put counters on it. Benthic Biomancer is a similar card that allows you to loot instead.
Champion of Lambholt makes it so that your creatures are extra hard to block as long as it has a pile of +1/+1 counters.
Creatures that hold lots of +1/+1 counters like Stonecoil Serpent, Marketback Walker, and Walking Ballista are prime candidates to have their counters doubled.
Sage of Hours is very interesting to double counters on because it accelerates you toward extra turns.
Simic Ascendancy is a card that cares about counters being placed on permanents you control. It’s very synergistic and can be your win condition if you double them a lot.
Strionic Resonator can copy a triggered ability if you’re doubling counters all around.
Zaxara, the Exemplary lets you make gigantic hydras if you have the means to double the +1/+1 counters on creatures.
Not every permanent with counters is a creature; every single planeswalker that has a powerful ultimate is deadly with Doubling Season.
Artifacts with charge counters are also a good idea. Everflowing Chalice and Astral Cornucopia produce lots of mana as long as you can double the number of counters on them.
Does Doubling Counters Count as Putting Counters On a Permanent?
Yes. If you have a creature with two +1/+1 counters on it and you double the number of counters with Vorel of the Hull Clade, you basically put two +1/+1 counters on the creature, which matters for cards like Simic Ascendancy.
Think of it this way: If you have to physically move a die to represent counters on a permanent changing, it counts as putting counters on that card.
Does Doubling Season Double Loyalty Counters?
Yes, but only the counters that the planeswalker initially enters with. The rules say that when you resolve a planeswalker, say Jace, the Mind Sculptor, you put 3 loyalty counters on it as it enters play. Doubling Season says that you put double the counters whenever you would put counters on a permanent. So, Jace enters the battlefield with 6 loyalty counters.
But what happens if you use Jace’s +2? You add just two counters on your blue planeswalker, because Doubling Season specifically says you only get double counters from an effect, and adding loyalty counters to activate a loyalty ability is a cost, not an effect. However, cards like Vorinclex, Monstrous Raider and Innkeeper's Talent don't have this cost/effect distinction, so they do double uptick abilities on planeswalkers.
Do Counter Doublers Stack?
Yes, they do. If you have two effects that allow you to double the amount of +1/+1 counters, and you put a +1/+1 counter on a creature, it will effectively multiply that by 4.
It’s important to note that this is often a replacement effect, and so the owner of permanent(s) being affected chooses the order in which a replacement effect is applied. For example, if a player controls two Doubling Seasons and goes to place a counter on a creature, they choose the order in which to apply them. The first replacement effect doubles 1 counter to 2, then the second doubles 2 to 4.
This gets messy when considering cards that only add one additional counter, like Pir, Imaginative Rascal. If you would get a +1/+1 counter and choose to apply Pir first, you'd get two counters, which then gets doubled to 4 by Doubling Season. But if you choose to apply Doubling Season first, then 1 counter gets doubled to 2, then Pir adds an additional counter for a total of 3. Be mindful of your replacement effects!
Do Counter Doublers Work with Station?
Stationing puts charge counters on a permanent, like a planet or a spacecraft. It works with cards that double the amount of counters on permanents (any counters, not just +1/+1 counters). Cards like Deepglow Skate and Gilder Bairn can double the amount of charge counters a permanent already has. Cards like Doubling Season and Innkeeper's Talent will also work with station.
Wrap Up

Loading Zone | Illustration by Matt Stewart
That’s all for today on counter doubling. I think counter doublers are double the fun indeed, and it’s a fun theme to build an EDH deck around, be it Simic Vorel of the Hull Clade, or a mono-green Vorinclex, Monstrous Raider deck.
What’s your favorite counter doubler? What card are you most inclined to double the counters on? Let me know in the comments section below or in the Draftsim Discord.
That’s all from me for now. Stay safe, stay healthy, and wash your hands!
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8 Comments
Ack! I am disappointed as a Superfriends player. At least you have Doubling Season out here, as it rightfully should be, but what about items such as Deepglow Skate? Innkeeper’s Talent? Bristly Bill for creatures? And Vorinclex is only mentioned as an afterthought!
Deepglow Skate and Vorinclex are both represented in the top 5.
Bristly Bill & Innkeeper’s Talent are worthy mentions that will definitely be added during this article’s next scheduled update!
So Doubling season does not work like that if you read it. The ability states if an effect puts counters on a permanent you control double that number but casting a planeswalker is not an effect of gaining counters so it enters with the usual amount vorinclex doubles any counters put on it so does inkeepers talent level 3 and thus with that wording planeswalkers emter and you put x loyalty counters on it being either the base amount or doubled from vorinclex and or inkeepers talent doubling season requires either of those two cards to then quadruple the loyalty to use the ultimate. Doubling season itself does not make a planeswalker double loyalty off cast.
This is actually incorrect. Doubling Season will in fact double the number of loyalty counters a planeswalker enters with, but it will not double counters from using a + ability. This is from the official rulings on the card, which sounds wrong since playing a planeswalker isn’t an “effect,” but it works as stated in the article.
this list needs the earth crystal
Agreed! Definitely a consideration when we revisit this for an update.
you also missed hydras growth
Not sure if it was missed to just ignored (I personally wouldn’t add it to this list myself).
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