Welcome to FigBuild 2026!

FigBuild is Figma for Edu’s annual student design competition, where university students build and submit an original project using Figma over the course of a weekend for a chance to win big prizes.

FigBuild brings together students from the United States, Canada, India, and Australia to build thoughtful, well-crafted user experiences. The goal is not just to move fast, but to design with intention, iterate beyond the first draft, and clearly communicate your thinking.

This event exists to support the next generation of designers, makers, developers, and product builders. In the days leading up to the competition, free virtual workshops and panels are open to all university students to help you strengthen your skills and prepare for the competition.

This year, teams will compete for $30,000 total in cash prizes, including a $10,000 grand prize. If you are ready to design, learn and build your best ideas, you are in the right place.

 

Competition Timeline

Prompt Announcement
Friday, March 6 @ 12 PM ET / 9 AM PT
Build Weekend
Friday, March 6 – Monday, March 9
Submissions Due

Monday, March 9 @ 11 PM ET / 8 PM PT

Judging Period
Tuesday, March 10 – Sunday, March 15
Closing Livestream & Winners Announced

Monday, March 16 @ 9 PM ET / 6 PM PT

 

Getting Started

Before the prompt releases on Friday, March 6th, be sure to:

  1. Join the event Slack workspace

  2. Signup for a Figma account using your school-issued email
  3. Complete your Figma EDU verification

  4. Signup for pre-competition workshops/panels

  5. Start forming your team of 2-4 students

Requirements

The Challenge

Design a tool that tracks, measures, visualizes or quantifies an aspect of human sensory experience. Within the tool, provide the ability to detect, enhance, or manipulate those same sensory inputs.

 

Context

The "quantified self" movement has transformed how we understand our bodies and behaviors. From step counters to sleep trackers to mood apps, we're only scratching the surface. Think about designers working on the first generation of fitness trackers in the early 2000s: they had to imagine interfaces for heart rate monitoring, GPS tracking, and continuous health sensing long before the sensors, batteries, or processing power existed to make it real. They designed for a future where tiny, powerful sensors would be embedded in everyday objects—a future that seemed fantastical at the time but is now our reality. Just as those early designers had to speculate about technological possibilities, your task is to imagine the next frontier of self-knowledge and design for capabilities that don't yet exist.

 

Your Mission

Identify something intangible, invisible, or previously unmeasurable about the human sensory experience and design a speculative tool to track and influence it. This tool should be designed to support a wellness goal or behavioral change for an individual or a group.

 

Design Requirements

Your solution should feel novel and future forward, not a remix of an existing app and not something you generate on the first go. This is a speculative design challenge rooted in human need.

 

Your project should clearly address:

  1. Who is this for?

    1. Define your target audience and user group (age, context, needs).

  2. What can they perceive now that they couldn’t before?

    1. Identify the sensory experience you're addressing. Keep in mind that humans possess significantly more than the traditional five senses (sight, sound, smell, taste, touch), with emerging science identifying anywhere from 22 to over 33 distinct senses.

    2. Explain the new or heightened “sense” and why it matters. 

  3. What is the target wellness goal or behavioral change with this tool?

    1. Clearly define the wellness goal or behavior change your project is addressing.

      1. Consider: Which dimension of wellness it relates to, such as emotional, mental, physical, social, financial, or environmental wellbeing.

  4. How does the tool work in everyday life?

    1. Show 3 concrete use cases or stories demonstrating how the tool can be used.

  5. How do users manage the new information via the tool?

    1. Design the interface for data collection and visualization, as well as the sensory perception/enhancement interface.

      1. Consider: Information overload, relevance and prioritization, when and how the app surfaces insights.

  6. What safeguards are in place? 

    1. Extra perception comes with responsibility. Address potential negative consequences and edge cases of your design.

      1. Consider: Privacy and consent, protection from misuse or abuse, emergency protocols or fail-safes, safeguards that protect both the user and others.

 

Considerations

  • Your idea can be fantastical or grounded in reality. We’re not judging on feasibility. Instead, we care most about critical thinking, problem definition, and the quality of the user experience.

  • Strong submissions will show intentional design decisions, thoughtful interaction models, and a clear understanding of the problem being solved. 

  • Consider thinking beyond the constraints of a website or a mobile application. Consider how various surfaces and touchpoints may become interfaces.

  • Your app should enable users to access a heightened or new sense, such as:

    • Emotional or comfort states of people nearby

    • Distinguishing AI-generated content from human-made content

    • Environmental, social, or cognitive signals we currently may not be consciously aware of.

 

Submission Requirements

Final submission should consist of two deliverables:

  • Demo video (3-5 minutes maximum)

  • Figma Slides demonstrating your work (required)

    • Must embed your Figma Make(s) and/or Figma prototype(s) demoing the core or novel functionality of your solution.

Hackathon Sponsors

Prizes

$30,000 in prizes
First Place
$10,000 in cash
1 winner

Second Place
$5,000 in cash
1 winner

Third Place
$3,000 in cash
1 winner

Best Storytelling
$1,500 in cash
1 winner

Best Design
$1,500 in cash
1 winner

Most Creative
$1,500 in cash
1 winner

Most Impact
$1,500 in cash
1 winner

Honorable Mentions
$1,000 in cash
5 winners

People's Choice Award
$1,000 in cash
1 winner

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Julia Ysabela Fernandez

Julia Ysabela Fernandez
Senior Product Designer @ Meta

Brian Cho

Brian Cho
Senior Visual Designer @ YouTube

Sophia Sun

Sophia Sun
Senior AI Product Manager @ Microsoft

Ethelia Lung

Ethelia Lung
Senior Interaction Designer @ Google Labs

Justine Du

Justine Du
Product Designer @ Microsoft

Elizabeth Lin

Elizabeth Lin
Founder @ Design is a Party

Taylor Che

Taylor Che
Product Designer @ Microsoft

Angela Chu

Angela Chu
Founder @ achu design

Francesco Stumpo

Francesco Stumpo
Product Designer @ Spotify

Renee Zhang

Renee Zhang
Founder @ devil child studio

Anjana Menon

Anjana Menon
Staff Content Designer @ Spotify

Anna Gusman

Anna Gusman
Senior Product Designer @ Patreon

Issra Omer

Issra Omer
Product Director @ Spotify

May Zhou

May Zhou
Senior Product Designer @ EY

Judging Criteria

  • Design Execution & User Experience
    Is the user experience thoughtfully designed and intuitive? Is the tool accessible and designed for real-world use? Does the interface support the target audience while accounting for risks?
  • Craft & Intentionality
    Does the solution feel purposeful with design choices clearly tied to the problem? Is there evidence of thoughtful tradeoffs rather than novelty features? Do interactions, flows, and constraints reflect care and focus on the user?
  • Storytelling & Presentation
    How clearly does the team communicate their idea, problem, and solution? Is the concept explained coherently and persuasively? Does the video follow a logical, engaging narrative that effectively conveys the vision?
  • Problem-Solution Fit
    Does the project fully explore the challenge prompt? Are use cases well-defined, compelling, and grounded in real needs? Is the target audience clearly defined? Does the solution effectively address their problem?
  • Innovation & Creativity
    Is the project novel? Does the project push boundaries? Does it demonstrate imaginative thinking about future possibilities while remaining grounded in human needs?

Questions? Email the hackathon manager

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