Welcome to FigBuild 2026!
FigBuild is Figma for Edu’s annual student design competition, where university students build and submit an original project using Figma over the course of a weekend for a chance to win big prizes.
FigBuild brings together students from the United States, Canada, India, and Australia to build thoughtful, well-crafted user experiences. The goal is not just to move fast, but to design with intention, iterate beyond the first draft, and clearly communicate your thinking.
This event exists to support the next generation of designers, makers, developers, and product builders. In the days leading up to the competition, free virtual workshops and panels are open to all university students to help you strengthen your skills and prepare for the competition.
This year, teams will compete for $30,000 total in cash prizes, including a $10,000 grand prize. If you are ready to design, learn and build your best ideas, you are in the right place.
Competition Timeline
Prompt Announcement |
Friday, March 6 @ 12 PM ET / 9 AM PT |
Build Weekend |
Friday, March 6 – Monday, March 9 |
Submissions Due |
Monday, March 9 @ 11 PM ET / 8 PM PT |
Judging Period |
Tuesday, March 10 – Sunday, March 15 |
Closing Livestream & Winners Announced |
Monday, March 16 @ 9 PM ET / 6 PM PT |
Getting Started
Before the prompt releases on Friday, March 6th, be sure to:
- Signup for a Figma account using your school-issued email
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Start forming your team of 2-4 students
Requirements
The Challenge
Design a tool that tracks, measures, visualizes or quantifies an aspect of human sensory experience. Within the tool, provide the ability to detect, enhance, or manipulate those same sensory inputs.
Context
The "quantified self" movement has transformed how we understand our bodies and behaviors. From step counters to sleep trackers to mood apps, we're only scratching the surface. Think about designers working on the first generation of fitness trackers in the early 2000s: they had to imagine interfaces for heart rate monitoring, GPS tracking, and continuous health sensing long before the sensors, batteries, or processing power existed to make it real. They designed for a future where tiny, powerful sensors would be embedded in everyday objects—a future that seemed fantastical at the time but is now our reality. Just as those early designers had to speculate about technological possibilities, your task is to imagine the next frontier of self-knowledge and design for capabilities that don't yet exist.
Your Mission
Identify something intangible, invisible, or previously unmeasurable about the human sensory experience and design a speculative tool to track and influence it. This tool should be designed to support a wellness goal or behavioral change for an individual or a group.
Design Requirements
Your solution should feel novel and future forward, not a remix of an existing app and not something you generate on the first go. This is a speculative design challenge rooted in human need.
Your project should clearly address:
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Who is this for?
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Define your target audience and user group (age, context, needs).
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What can they perceive now that they couldn’t before?
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Identify the sensory experience you're addressing. Keep in mind that humans possess significantly more than the traditional five senses (sight, sound, smell, taste, touch), with emerging science identifying anywhere from 22 to over 33 distinct senses.
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Explain the new or heightened “sense” and why it matters.
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What is the target wellness goal or behavioral change with this tool?
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Clearly define the wellness goal or behavior change your project is addressing.
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Consider: Which dimension of wellness it relates to, such as emotional, mental, physical, social, financial, or environmental wellbeing.
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How does the tool work in everyday life?
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Show 3 concrete use cases or stories demonstrating how the tool can be used.
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How do users manage the new information via the tool?
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Design the interface for data collection and visualization, as well as the sensory perception/enhancement interface.
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Consider: Information overload, relevance and prioritization, when and how the app surfaces insights.
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What safeguards are in place?
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Extra perception comes with responsibility. Address potential negative consequences and edge cases of your design.
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Consider: Privacy and consent, protection from misuse or abuse, emergency protocols or fail-safes, safeguards that protect both the user and others.
Considerations
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Your idea can be fantastical or grounded in reality. We’re not judging on feasibility. Instead, we care most about critical thinking, problem definition, and the quality of the user experience.
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Strong submissions will show intentional design decisions, thoughtful interaction models, and a clear understanding of the problem being solved.
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Consider thinking beyond the constraints of a website or a mobile application. Consider how various surfaces and touchpoints may become interfaces.
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Your app should enable users to access a heightened or new sense, such as:
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Emotional or comfort states of people nearby
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Distinguishing AI-generated content from human-made content
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Environmental, social, or cognitive signals we currently may not be consciously aware of.
Submission Requirements
Final submission should consist of two deliverables:
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Demo video (3-5 minutes maximum)
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Figma Slides demonstrating your work (required)
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Must embed your Figma Make(s) and/or Figma prototype(s) demoing the core or novel functionality of your solution.
Prizes
First Place
Second Place
Third Place
Best Storytelling
Best Design
Most Creative
Most Impact
Honorable Mentions
People's Choice Award
Devpost Achievements
Submitting to this hackathon could earn you:
Judges
Julia Ysabela Fernandez
Senior Product Designer @ Meta
Brian Cho
Senior Visual Designer @ YouTube
Sophia Sun
Senior AI Product Manager @ Microsoft
Ethelia Lung
Senior Interaction Designer @ Google Labs
Justine Du
Product Designer @ Microsoft
Elizabeth Lin
Founder @ Design is a Party
Taylor Che
Product Designer @ Microsoft
Angela Chu
Founder @ achu design
Francesco Stumpo
Product Designer @ Spotify
Renee Zhang
Founder @ devil child studio
Anjana Menon
Staff Content Designer @ Spotify
Anna Gusman
Senior Product Designer @ Patreon
Issra Omer
Product Director @ Spotify
May Zhou
Senior Product Designer @ EY
Judging Criteria
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Design Execution & User Experience
Is the user experience thoughtfully designed and intuitive? Is the tool accessible and designed for real-world use? Does the interface support the target audience while accounting for risks? -
Craft & Intentionality
Does the solution feel purposeful with design choices clearly tied to the problem? Is there evidence of thoughtful tradeoffs rather than novelty features? Do interactions, flows, and constraints reflect care and focus on the user? -
Storytelling & Presentation
How clearly does the team communicate their idea, problem, and solution? Is the concept explained coherently and persuasively? Does the video follow a logical, engaging narrative that effectively conveys the vision? -
Problem-Solution Fit
Does the project fully explore the challenge prompt? Are use cases well-defined, compelling, and grounded in real needs? Is the target audience clearly defined? Does the solution effectively address their problem? -
Innovation & Creativity
Is the project novel? Does the project push boundaries? Does it demonstrate imaginative thinking about future possibilities while remaining grounded in human needs?
Questions? Email the hackathon manager
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