We currently host our dataset on Hugging Face, but we only provide 3D assets in GLB format. For access to the original file formats (e.g., URDF files from PartNet-Mobility), we recommend downloading the raw data directly from their official websites. Below is a guide on how to organize the data accordingly. Detailed instructions are provided in the following sections.
- Download the Objaverse data HERE.
- Download the HSSD data HERE.
- Download the 3D-FUTURE data HERE.
- Download the PartNet-Mobility data HERE.
The directory structure should be as below.
InternScenes-Real2Sim/
|-- assets_library/ # Assets library of scenes
|-- objaverse/ # 1. Objaverse assets library
|-- hssd-models/ # 2. HSSD assets library
|-- 3D-FUTURE-model/ # 3. 3D-FUTURE assets library
|-- gr100/ # 4. GRScenes-100 assets library
|-- partNet-mobility/ # 5. PartNet-Mobility assets library
|-- gen-assets/ # 6. Generated assets library
|-- Layout_info/
|-- scan_id/
|-- StructureMesh/ # 3D mesh of the floor and walls
|-- wall.glb
|-- layout.json # Layout json of the scene