Archive for open world

New Concept Image – End of the Tutorial Level.

Posted in Design Development, Environments, Tutorial Level with tags , , , , , , , , on June 26, 2012 by salamanderjack

Okay, so its been a while since we’ve been able to update due to our other educational commitments, but we are back.

Two posts, this first showing some new concept art relating to the end of the tutorial level.

The second a video in which Paul discusses implementation of functionality using the Kismet System.

First though some art.

Image

So, following the bond being made with the sentient exo-suit, you the player in the role of Ululu leave the cave area with the “kirby machines” and head up and out of the military cave complex,

Image

…out onto what appears to be a docking platform.

Beyond which is a large mechanical elevator, which in the up position gives a view over the whole of the free roaming/open world beyond.

Hitting the elevator button will then take you down into the valley below and Level 1

Image

More art to follow soon…

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