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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Your Festival lineup starts here. Browse and filter by Pass Type, Track, Format, Audience Level, and (new this year) Tags!

All Sessions Speakers

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Passes & Pricing

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Mar 09 Monday | 9:00 am
Speakers: Sam Warnke  (GDC), Natalie Sam  (GDC)
Location: Room 211, South Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Mar 09 Monday | 10:00 am
Location: Tabletop Free Play & Playtesting Lounge, West Hall Level 3
Pass Type: Festival Pass, Game Changer Pass
Track: Special Event
Format: Special Event
Mar 09 Monday | 10:10 am
Sponsor Speakers: Wes McDermott  (Adobe), Jérémie Noguer  (Adobe), Lucrezia Romeo  (Independent)
Location: Room 3001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Partner Developer Summit
Sponsor Speakers: Jingshen Wei  (Team Jade / Tencent Games), Lingjin Meng  (Team Jade / Tencent Games), Qinfu Zhao  (Team Jade / Tencent Games)
Location: Room 2024, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Discovery & Marketing, Business Strategy
Sponsor Speaker: Matt Oztalay  (Epic Games)
Location: Room 2011, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Lecture
Sponsor Speakers: Catherine Hawayek  (Google Cloud), Jeff Skelton  (Electronic Arts), Adam Smith  (Unity), Muneki Shimada  (Sony Interactive Entertainment)
Location: Room 2020, West Hall
Pass Type: Festival Pass, Game Changer Pass
Track: Game & Production Technology
Format: Lecture
Sponsor Speaker: Yubo Kou  (The Pennsylvania State University)
Location: Room 2009, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Product Management
Format: Partner Developer Summit
Mar 09 Monday | 10:30 am
Speaker: Jac Carlsson  (EA DICE)
Location: Room 2005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design, Game & Production Technology
Format: Lecture
Speakers: Raphael Joffres  (Sandfall Interactive), Maxance Playez  (Sandfall Interactive), Olivier Penchenier  (Sandfall Interactive)
Location: Room 2003, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Audio, Game & Production Technology
Format: Lecture
Speaker: Nate Heiss  (Heiss Games LLC)
Location: Room 3018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Design
Format: Lecture
Speaker: Fleur Marty  (Gearbox)
Location: Room 2016, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Team Leadership
Format: Lecture
Speaker: Josh Labelle  (Gameloft Montreal)
Location: Room 3005, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Narrative & Performance
Format: Lecture
Speaker: Cecile Hemery  (Walayance)
Location: Room 207, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Culture & Sustainability, Career
Format: Workshop
Location: Level 1, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Career
Format: Special Event
Speaker: Don Daglow  (Sausalito Games Inc.)
Location: Room 2018, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability, Independent Development
Format: Lecture
Speakers: Victoria Tran  (Innersloth), Forest Willard  (Innersloth)
Location: Room 2010, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Independent Development, Business Strategy
Format: Lecture
Speakers: Martin Singh-Blom  (Embark Studios), Alessandro Sestini  (Electronic Arts, SEED), Alexis Rolland  (Ubisoft, La Forge), Alexandre Moufarek  (Google DeepMind), Zhen Zhai  (Blizzard Entertainment), Julien Merceron  (Orion Productions)
Location: Room 3004, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Forum
Speaker: Albert Puertolas  (Gameloft)
Location: Room 2001, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Entry-Level
Track: Game & Production Technology, Design
Format: Lecture
Speaker: A.J. Fairfield  (Mojang; Microsoft)
Location: Room 2006, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Visual Development, Game & Production Technology
Format: Lecture
Speakers: Natasha Miller  (Blizzard Entertainment), Matthew Soeth  (Thriving in Games Group), Weszt Hart  (Riot Games), Josh Chapdelaine  (Thriving in Games Group), Ariana Barcenas Kanemoto  (Blizzard Entertainment)
Location: Room 3011, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Culture & Sustainability
Format: Workshop
Speaker: Geoff Evans  (Nvidia)
Location: Room 314, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Unscheduled
Speaker: Omer Perry  (One Hamsa)
Pass Type: Festival Pass, Game Changer Pass
Audience Level: Intermediate
Track: Game & Production Technology, Independent Development
Format: Lecture
Speaker: Mari Saastamoinen Minto  (EA DICE)
Location: Room 306, South Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Audio, Culture & Sustainability
Format: Roundtable
Speaker: Yotam Harris  (One Hamsa)
Location: Room 2016, West Hall
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Design
Format: Lecture
Speaker: Keirten Nivol  (Xbox)
Pass Type: Festival Pass, Game Changer Pass
Audience Level: All
Track: Business Strategy
Format: Lecture