For this week’s game we were back with Napoleonics but a bigger battle with smaller figures. Rules were Black Powder and it was 15mm figures (continuing the theme of using armies that have not seen the light of day for a while). The scenario was devised and umpired by “Broken Dice” David, the Russo-Prussian forces commanded by Alan, Dave A, Dave B and “Uncle Albert” Julian, the French by Paul, Nigel and my good self. Figures were from David’s and Paul’s collection.
The scenario was based on the Battle of Montmirail, February 11, 1814 and saw Napoleon trying to defeat the dispersed components of Bluchers Army of Silesia and attacking the Sacken’s Russian Corps which is being supported by Yorck’s Prussian 1st Corps. Now what had the French players drooling (literally in some cases) was the forces at our disposal. The majority of the French forces were made up of the Old, Middle and Young Guard infantry supported by the Guard Artillery and Cavalry. The only downside was Bertran’s VI corps and the Guards de Honour holding the flanks which were newly raised troops. Nigel kindly accepted the challenge of commanding this force and holding the French left flank, that left Paul and myself to “play” with the Guard 😁

The French right flank had the Guard Cavalry Corps soon to be supported by the Young Guard preparing to advance.

While on the left flank was held by the “Marie Louise” infantry and garrisoning the village of Le Tremblay one of the Russian objectives.

And in the centre we had the Guard Foot and Horse artillery supported by the Old Guard (what’s not to like😀)

The Prussians commanded by Julian guarded the Allied left flank and the bridge that was one of the French objectives.

Facing the Guard Cavalry was the Russian Cavalry corps

While the last 2 divisions of Russians held the centre and their right flank where the villages were also one of the French objectives.

The Russians decided to reinforce their centre with Dave A and Alan’s division starting to manoeuvre but as they discovered this was a slow process.

While on the French side Paul swung the Guard Cavalry into action sending four regiments towards the Russian Cavalry and the remainder towards the Prussians.

While in the centre I advanced the Guard artillery supported by both the Old and the Middle Guard (it would seem wrong not to).

While on our left the Russians had advanced some Jagers into the woods to harass the French left, but from our point of view their main forces did not advance meaning our weak flank wasn’t threatened, which left Nigel to stoically hold the defence and fire the odd shot with the artillery.

The Guard cavalry charged the Russian cavalry at the earliest opportunity, driving one regiment back but was held by the other much to the announce of the French.

While on the French right flank the Young Guard had arrived and moved up to support the Guard cavalry against the Prussians.

In the centre the the long range shots from the Guard artillery was not being as affected as I hoped (and it didn’t help that I forget the +1 for shooting at columns, doh!!) time to try something else.

After driving the Russian Dragoons back the Empress Dragoons crash into a Russian artillery battery and breaks that as well.

While on the Allied right more Prussians arrive and start to deploy.

In the centre the exposed Empress Dragoons is charged by Russian Hussars and is driven back.

Now “Uncle Albert” strikes again after already throwing a couple of “blunders” he outdoes himself while trying to withdraw an infantry battalion and blunders again and this time the result is a Charge! Now infantry charging cavalry is never a good idea but it is definitely not a good idea when the are the Chasseur a Cheval de la Garde and are soon broken.

Now in most scenarios where the Old Guard appear there are a lot of restrictions on how they can be deployed and used but in this game there were none so I was off and the Old Guard charged – however the Middle Guard declined to advance in support. The two infantry held but were shaken while the artillery battery was destroyed.

While on the French right the Young Guard had joined the fray and assaulted a Prussian square.

Now in the centre a quirk in the rules that makes it relatively easy for infantry to form emergency square, which meant that Russian columns were advancing on cavalry to get into close range (I can sense a houserule coming into play).

While in the centre the stubborn Russian infantry are still holding the Guard but not causing casualties but this will soon change as the Guard break through and also break the brigade.

On the French right the Guard Cavalry and Young Guard break one of the Prussian brigades and start to push forward.

In the centre the Guard break through and start to move on the Russian second line this time supported by the Middle Guard.

The Prussians are thinned out but still holding the bridge.

And on the French left the stoic defence by Nigel paid off as the Russian attack we had feared never materialised and in the end they even advanced to get better shots with the artillery.
It was at this point the game was called while the French had not achieved their full objectives (breaking 5 brigades or 3 brigades and taking the village and the bridge) we had broke 3 brigades to none to it was a partial victory.
And applause to “Uncle Albert” was it 4 or 5 blunders you rolled there Sir?
And also thanks to “Broken Dice” for devising the scenario and running the game 😁
















