Take the High Ground – Midgard

Another game of Midgard but this time it pitted Artos and the Britons against Alle’s Saxon Raiders using the 3rd scenario in the rule book “Take the High Ground”. In the game the Britons were holding a ridge and the Saxons were tasked with pushing them off it. Both sides could also earn reputation by holding the stones on the top of the hill. Just to make things slightly more difficult for the Britons they had to leave one of their commands off table that would not arrive until the 4th turn and then at a random location on their board edge.

The Britons were commanded by “Broken Dice” David, Alan and Paul. The Saxons were commanded by Dave A, Dave B, “Uncle Albert” Julian and Nigel.

The Britons deployed two commands on the hill protecting the objectives composed of their better infantry while they deployed Artos and the cavalry on their left flank.

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Britons hold the ridge and the objectives

The Saxons deployed in four commands with the majority of the Geoguth (Young Warriors) on their right flank. The Gedriht (Hearthguard) were split between the other 3 commands mixed in with the Duguth (Veteran Spearmen).

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Saxons prepare to advance

First charge by the Saxons up the hill led by Osric into the Britons.

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First charge

While that was going on Artos made his move and started to threaten the Saxon flank.  

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Artos and the cavalry join the fight

In the Saxon centre Myrddin was chanting to bolster the morale and fighting capabilities of his infantry at the same time he is controlling one of the objectives.

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Myrddin – the wiseman holds the centre

On the Britons right flank Bedwyr, Artos’ War Leader is preparing his men to receive the initial charges of the Saxons.

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Bedwyr commands the right

Back in the centre the first Saxon charge has been beaten off and the Young Warriors have been destroyed. Another Saxon charge but this time hit the Comitatus (Bodyguard) who win the combat and push them off the hill.

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Comitatus Foot pushing the Saxons back down the hill

The next round the Comitatus break the Saxon spear leaving Osric the Saxon Champion standing alone facing the unit.

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Osric the Saxon Champion is the last man standing

On the right Bedwyr is victorious but does not follow up as his unit is also heavily damaged and would be fighting at half effect.

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Bedwyr pushing forward

On the Britons left flank Artos has now joined the fight with the mounted Comitatus hitting units of Saxon Young Warriors. Artos’ unit is also joined by a unit of archers hitting the warriors in the flank.

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Artos and the cavalry engage

Artos’ cavalry shatter the Saxon unit they are fighting while the other cavalry unit pushes back the other Saxon infantry unit.

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Saxon warriors shattered

Along the line the Britons are holding the ridge and by now gaining the additional “reputation” for holding the objectives.

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Britons holding the line

The Saxons had originally deployed their Gedriht (Hearthguard) in the second line with their leaders and were now struggling trying to get them through the first line so they could join the battle.

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Saxons trying to get their Gedriht (Hearthguard)

By now there was combat along the line with the Britons holding.

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Engaged along the line

Another Saxon unit is destroyed by the Veteran Spearman.

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Another Saxon unit breaks

On the left the cavalry shatter the other infantry unit they were fighting and then prepare to to continue down the flank.

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Cavalry continue to ride down Saxon warriors

Artos again leads his cavalry forward with one hitting a Veteran Spear unit while another picks on a poor unit of archers.

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Artos continues to turn the flank

On the right Bedwyr broke another Saxon spear unit but this also opens up the way for Alle and his unit of Gedriht.

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Saxons pushing forward on their left flank

In the centre the Britons have again broken a Saxon unit leaving the Hussa a Saxon Thegn facing the Britons alone but this had opened up the route for a Gedriht unit to join the fight.

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Finally pushing back the Comiatatus
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Charging to save a leader

On the right Bedwyr’s unit had finally been shattered by the Saxon Hearthguard led by Alle although Bedwyr survived.

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Bedwyr’s unit finally breaks

However these late breakthroughs by the Saxons were too little too late and at the end of the turn their “reputation pot” was empty and they had lost the battle.

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Saxon army breaks

Overall the battle was a Crushing Victory to the Britons.

Another good and enjoyable game (at least for the Britons) and again showed the versatility of the rule.

Take the High Ground – Midgard

Fords of Isen – Midgard

Now for something entirely different. Paul put on a Midgard game running the Battle of the Fords of Isen from the Lord of the Ring. The scenario was published in the 2024 Lard Magazine from the TooFatLardies.

The Rohan forces were commanded by Alan and Dave A while the Forces of Isengard were commanded by Dave B and me, while Paul provided the umpiring services. The troops were from Paul’s collection.

The objective of the game was for the Isengard forces was to capture the fords while the Rohan had to hold them. However, the game was only lasting for 6 turns so there could be no hanging about.

The Rohan forces had forces of infantry holding each ford awaiting the arrival of their reinforcements. The Isengard forces deployed to groups to assault the fords.

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Rohan infantry defending the fords

The Dunlanders were leading the charge on the fords but came under fire from the Oathsworn Warriors while they didn’t take any casualties their leader had to take a “risk to leader” test and threw a 1 (or a raven in game terms). He had already used his “mighty deed” for the turn so couldn’t reroll and died.

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Haldrand the Terrible falls from an arrow strike

But on the other flank the Isengard reinforcements had arrived on the first attempt and the Warg Riders closed in to threaten the flank of the Royal Guard at the ford as the trolls approached from the front. The Uruk Hai scouts moved into the village.

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Nasty surprise as the reinforcements arrive

With the commander down the Dunland forces were held back and the Urak Hai moved forward the assault the ford.

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Auzgar – leading the Urak hai against Grimbold

The Rohan cavalry moved to the flanks and charge the Warg riders to try and protect the ford driving them back.

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Eored cavalry move to protect the flank

While this was going on the trolls led by Ozgogh Urak Hai Captain charged across the ford and to join in the fun the Warg riders hit the Royal Guard unit in the flank.  

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Trolls attack the Royayl Guard

The Royal Guard unit exploded especially after the Urak Captain used “Today we fight to die” which added extra melee dice for the trolls. On the other hand the Rohan cavalry shattered the Warg Riders.

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There was a unit there

The next turn the Eored cavalry charged the remaining Warg Riders while another prepared to attack the trolls.

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Trying to drive off the Wargs

On the other ford the Uraks charged across the ford destroying Grimbold’s Helmlings and killing Grimbold in the process.

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Urak Hai take the ford

At the other ford the Warg riders held just but got their revenge by killing another Rohan Hero!

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Hero down

However at the other ford another cavalry unit charged the Uraks that had taken the ford and had driven them back.

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Uraks driven back across the ford

The next cavalry charge against the trolls was not successful with the cavalry unit also exploding with the Rohan hero suddenly facing the trolls on his own!! While the Urak phalanx moved to hold the ford.

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Trolls victorious but damaged

But the last turn had arrived and the trolls were still standing, just! While the Uraks held the ford.

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Urak phalanx holding the ford

But the other ford was still held by the Rohan.

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But the Rohan forces hold the other

With a ford a piece it was time to see what the “reputation” of each force was. The difference was 5 so a major victory for the Rohan forces.

Another good game and it also worked out well for the Lord of the Rings as well as historical game.

Fords of Isen – Midgard

Battle of Tarantum

With the start of the 3rd campaigning season in our Pyric War campaign.

The Romans had been making progress in diminishing influence of the Greeks on the mainland and its port under threat from the Romans, Pyrus redeployed his armies to the mainland.

Both sides had split their forces into 2 armies and were trying to extend their influence. The Romans marched with an army on the port town of Tarantum and was met by the Pyric army.

As usual the Romans were commanded by “Uncle Albert” Julian, “Broken Dice” David and me, while Nigel commanded the Pyric forces.

Both armies were around 100 pts size for To The Strongest rules.

The Roman army was deployed with the cavalry command on the left flank, the legions in the centre and a small allied contingent on the right flank behind the rough ground. The Pyric forces were deployed in a similar fashion with a cavalry command on the right wing, the pike and hoplites in the centre and a slightly larger allied command on their left wing.

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Armies deploy

In the early moves the Roman legions refused to move while the cavalry wings on the Roman let advanced to engage each other.

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Early clashes on the left wing

Early exchanges of javelins saw the Pyric Javelinmen disordered and the light cavalry broken so early blood to the Romans.

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First blood to the Romans

Back in the centre the Pyric bow armed skirmishers and they soon broke one of the light infantry supporting the legions.

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Pyric forces strike back

Back on the left flank the Roman cavalry charged and destroyed the Javelinmen but in the combat the Roman commander was wounded.  

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Pyric Javelinmen break from fire

However on the Roman right wing things were not going to plan as the allied Light Cavalry was soon broken by the Allied cavalry.

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Allied Light Cavalry break

Back on the left wing the Roman cavalry charged and broke the Pyric cavalry facing them.

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Roman cavalry break the Pyric Cavalry

On the Roman right flank went from bad to worse as the Allied Javelinmen were broken by javelins from the rough terrain in front of them.

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Roman Allied Javelinmen break

On the left flank the Pyric cavalry pulled back to try and rally after becoming disordered.

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Last of the Greek Cavalry pull back and try to rally

To take advantage the Roman cavalry charged the disordered cavalry and broke them.

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Roman cavalry charge and break the Greek Cavalry on the left flank

We had now reached the stage when both sides right flanks had collapsed! Both sides were busy reorganising their forces with the cumbersome pike blocks and legions withdrawing and trying to turn to face the new threats. The last of the Roman allied command, its light infantry had withdrawn to try and protect one of the Roman camps.  

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Both sides let flanks are in the air

These light infantry successfully withdrew into the camp and then “Uncle Albert” successfully used them to break the Pyric allied light cavalry that had attempted to take the camp.  

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Last of the allies hold the camp and see off the Light Cavalry

One of the Legions finally came into play when it charged a unit of light infantry that failed to evade and was destroyed. This meant that the Pyric forces were teetering on the edge of defeat.

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Romans break the Pyric light infantry

The Legion that had withdrawn to protect the camp charged and managed to destroy the Allied javelinmen on the right flank and this broke the Pyric army.

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Legions see off the enemy Javelinmen break

Another close game but the “man of the match” award had to go to the Roman cavalry and “Broken Dice” that had destroyed the entire right flank of the Pyric army.

Following the game the next campaign was played out and another battle will take place with the full forces of both sides at the city of Barium.

Battle of Tarantum