Is it because researchers only work with recent high end #GPU that everybody has to renew their hardware so fast or is the other way around?
Causality is hard to prove, but the correlation is a fact! And we have plenty more figures to show at our #SIGGRAPH2025 talk next summer!
Research Scientist at @AdobeResearch. PhD in Computer Graphics. Dev of #OpenMfx and Learn #WebGPU C++. Opinions are my own. ⏩ elie-michel.bsky.social
- 'tint' is the shader compiler developed by Chrome to implement #WebGPU. It has a nice command line interface, but so far there is no official build out... Wait no more! I share here precompiled binaries of tint CLI: github.com/eliemichel/daw…
- I've just realized something. It makes much more sense to have the "hello triangle" pointing upside down when learning #WebGPU! 👉 The ongoing "Next" rewrite of my guide reached the Hello Triangle chapter 🥳 eliemichel.github.io/LearnWebGPU/ne…
- 🏅Honored to have been awarded at #Eurographics25 for our paper on #LipschitzPruning to speed-up SDF rendering! 👉 The paper's page: wbrbr.org/publications/L… Congrats to @wilbarbier, M. Sanchez, @Axel_Paris, T. Lambert, @boubek , M. Paulin and T. Thonat!
- On my way to #Eurographics, where we'll present our recent work on fast #SDF rendering! More than 500x #speedup on some complex scenes, addressing a key scalability issue of #ImplicitSurfaces modeling! Webpage: wbrbr.org/publications/L… cc @wilbarbier @Axel_Paris @boubek

