1. X
  2. Élie Michel 🍪
Log inSign up
Élie Michel 🍪
1,049 posts
Élie Michel 🍪 profile banner
user avatar

Élie Michel 🍪

@exppad
Research Scientist at @AdobeResearch. PhD in Computer Graphics. Dev of #OpenMfx and Learn #WebGPU C++. Opinions are my own. ⏩ elie-michel.bsky.social
Paris
exppad.com
Joined November 2015
666
Following
4,029
Followers
RepliesRepliesMediaMedia
  • user avatar
    Élie Michel 🍪
    @exppad
    Jun 3, 2025
    Is it because researchers only work with recent high end #GPU that everybody has to renew their hardware so fast or is the other way around? Causality is hard to prove, but the correlation is a fact! And we have plenty more figures to show at our #SIGGRAPH2025 talk next summer!
    Image
  • user avatar
    Élie Michel 🍪
    @exppad
    Jun 1, 2025
    'tint' is the shader compiler developed by Chrome to implement #WebGPU. It has a nice command line interface, but so far there is no official build out... Wait no more! I share here precompiled binaries of tint CLI: github.com/eliemichel/daw…
    Left: WGSL and SPIR-V are possible inputs of tint. Right: MSL, GLSL? HLSL, SPIR-V and WGSL are possible outputs of tint.
  • user avatar
    Élie Michel 🍪
    @exppad
    May 29, 2025
    I've just realized something. It makes much more sense to have the "hello triangle" pointing upside down when learning #WebGPU! 👉 The ongoing "Next" rewrite of my guide reached the Hello Triangle chapter 🥳 eliemichel.github.io/LearnWebGPU/ne…
    Screenshot of the Hello Triangle chapter
  • user avatar
    Élie Michel 🍪
    @exppad
    May 19, 2025
    🏅Honored to have been awarded at #Eurographics25 for our paper on #LipschitzPruning to speed-up SDF rendering! 👉 The paper's page: wbrbr.org/publications/L… Congrats to @wilbarbier, M. Sanchez, @Axel_Paris, T. Lambert, @boubek , M. Paulin and T. Thonat!
    Wilhem receiving the award on stage
  • user avatar
    Élie Michel 🍪
    @exppad
    May 11, 2025
    On my way to #Eurographics, where we'll present our recent work on fast #SDF rendering! More than 500x #speedup on some complex scenes, addressing a key scalability issue of #ImplicitSurfaces modeling! Webpage: wbrbr.org/publications/L… cc @wilbarbier @Axel_Paris @boubek
    Image

Log in or sign up for X

See what’s happening and join the conversation

Continue with phone
or
Log in with username or email
Terms·Privacy·Cookies·Accessibility·Ads Info·© 2026 X Corp.
Advertisement
Advertisement