1. X
  2. AMD GPUOpen
Log inSign up
AMD GPUOpen
AMD
930 posts
AMD GPUOpen profile banner
user avatar

AMD GPUOpen

AMD
@GPUOpen
Get the latest news from the AMD GPUOpen team! We're the #gamedev home for AMD FSR™, Radeon™ Developer Tool Suite, VMA, AMF, & many more + developer docs.
Worldwide
gpuopen.com
Joined February 2013
363
Following
18.6K
Followers
RepliesRepliesMediaMedia
  • Pinned
    user avatar
    AMD GPUOpen
    AMD
    @GPUOpen
    Jun 24
    🔥 AMD FSR "Redstone" SDK 2.3 is now available! 🔥 The big news: FSR Upscaling 4.1.1 for AMD Radeon RX 7000 Series GPUs! 🟥 FSR Frame Generation 4.0.1 - improved input processing. 🟥 FSR Ray Regeneration 1.2.0 - new denoising options. More details ⬇️
    Image
    gpuopen.com
    AMD FSR Upscaling 4.1 RDNA 3 Support Now Available in FSR SDK 2.3 Update - AMD GPUOpen
    AMD FSR "Redstone" SDK 2.3 brings ML-powered FSR Upscaling 4.1.1 to AMD Radeon RX 7000 Series GPUs, along with Frame Generation 4.0.1 and Ray Regeneration 1.2 improvements for RDNA 4 GPUs.
  • user avatar
    AMD GPUOpen
    AMD
    @GPUOpen
    20h
    MiniDXNN, our open-source MLP library for #DirectX12, is now at v0.4.0! 🔄 Now built on D3D12 Linear Algebra (SM 6.10 preview). 🖼️ New input encoding for neural texture compression. 🎛️ Interactive GUI app trains a texture live on screen. Get started ⬇️
    gpuopen.com
    MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12 - AMD GPUOpen
    MiniDXNN v0.4.0 introduces D3D12 Linear Algebra (SM 6.10) support, input encodings and neural texture compression, plus a real-time GUI app that trains and visualizes GPU-accelerated MLPs on DirectX®...
  • user avatar
    AMD GPUOpen
    AMD
    @GPUOpen
    Aug 6
    Smooth surfaces, fewer triangles: new AMD research on “GPU view-adaptive crack-free subdivision of Bézier surfaces”! 🔺 Triangles concentrated where curvature & screen size demand it. ⚡ Built on GPU work graphs, no manual sync needed. Learn more ⬇️
    Image
    gpuopen.com
    GPU view-adaptive crack-free subdivision of Bézier surfaces - AMD GPUOpen
    Learn how fast, crack-free GPU work graph subdivision for bicubic Bézier surfaces dramatically reduce triangle counts while simplifying implementation and matching hardware-tessellation quality.
  • user avatar
    AMD GPUOpen
    AMD
    @GPUOpen
    Jul 22
    New AMD graphics research: "Ray Tracing Massive Amounts of Animated Geometry" 🌳 🔺 Tetrahedral cages decouple animation cost from triangle count. ⚡ Enables massive animated scenes in real-time ray tracing. Read more ⬇️
    Image
    gpuopen.com
    Ray tracing massive amounts of animated geometry using tetrahedral cages - AMD GPUOpen
    Animate compact tetrahedral cages and reuse static mini-BLASes to ray-trace hundreds of millions of triangles in real time, dramatically cutting per-frame update and memory costs for dense foliage,...
  • user avatar
    AMD GPUOpen
    AMD
    @GPUOpen
    Jul 15
    Missed #UnrealFest26? Catch up on our time at the event, including: 🎙️ Databiomes' AI voice moderation demo, optimized in collaboration with AMD. 🎮 Epic Games on the State of Unreal keynote. 👥 How the AMD team supports game devs. Watch the recap ⬇️
    Image
    AMD Now Playing Episode 21 - Unreal Fest 2026
    From youtube.com

Log in or sign up for X

See what’s happening and join the conversation

Continue with phone
or
Log in with username or email
Terms·Privacy·Cookies·Accessibility·Ads Info·© 2026 X Corp.
Advertisement
Advertisement