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Joseph Azar
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Joseph Azar

@parazar
Creative Coder & Software developer @splinetool.
Andel, France
par-azar.com
Joined July 2009
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    Joseph Azar
    @parazar
    May 29
    Built a pottery app today, where your real hands throw virtual clay 🏺 Hand tracking > clay deformation > real-time physics No controller. No stylus. Just hands. Everything built within @omma_ai + threejs Model of the puppet hand: credit to LiamVandeWouwer (SketchFab)
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    Joseph Azar
    @parazar
    8h
    A little bird tells me you like debug views, so here's a 2-minute gameplay video where you can really see how the physics engine works. Objects stay as full meshes until you wake them up, and then the voxel debris takes over. My favorite moment of the gameplay is when I'm
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    Joseph Azar
    @parazar
    9h
    Generated with Seedance 2.5 in @omma_ai Studio. I've always been fascinated by the Fayum portraits. A way of imagining the moment they were painted. These are painted funerary portraits of individuals, adults and children, set into the wrappings over the face of the mummy.
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    Made with AI
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    Joseph Azar
    @parazar
    13h
    Petite intégration du matin, avec un premier test de gestion des fluides en voxel. Ça me fait penser à ces films d'animation en pâte à modeler, capturés image par image. Tout est destructible avec ce moteur. Conçu avec @omma_ai, Box3D et Three.js.
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    Joseph Azar
    @parazar
    Aug 12
    I'm continuing my integration of my voxel destruction engine for the web, in Omma. Today I'd like to show you how the physics works and how the different materials connect, especially at the joints in the saloon. Even low-powered weapons will set the saloon door hinges
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