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John Romero 🤘🏽
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John Romero 🤘🏽

@romero
FPS is my DNA. Game Director @RomeroGamesLtd | New FPS in the works | DOOM, DOOM II, Quake, Wolfenstein 3D, Heretic, Hexen, SIGIL, SIGIL II.
Galway, Ireland
linktr.ee/romerogames
Joined July 2007
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    John Romero 🤘🏽
    @romero
    Jul 15
    What an incredible honor, and DOOM is the only video game on the list! Congrats to DOOM devs, players, modders, and the entire games community. This one is for all of us. Thanks @GenePark @washingtonpost!
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    John Romero 🤘🏽
    @romero
    Jul 14
    For Quake's 30th birthday, I played the remaster for a bit! Design talk while playing....
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    QUAKE'S 30TH BIRTHDAY: Romero plays Quake!!! (single-player)
    From youtube.com
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    John Romero 🤘🏽
    @romero
    Jul 8
    If you're hiring, Andrew has put together a list of id people now on the market.
    user avatar
    Andrew Hulshult
    @AndrewHulshult
    Jul 6
    I'm heartbroken to hear about the Microsoft layoffs that have hit id Software. This triology of Doom has been incredible and wouldn't have been possible without these talented people. If you need some incredibly talented folks on your team, I have linked who I can so far below...
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    John Romero 🤘🏽
    @romero
    Jul 7
    I’m so sorry for everyone at id Software affected by these layoffs. I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history. The people at id have done a great
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    John Romero 🤘🏽
    @romero
    Jul 3
    Sandy is conflating four stories: - The story of the contract programmer is incorrect, and was before Sandy’s time at id. The contract programmer was hired to do the SNES port of Wolf 3D (not the network code). They ended up not doing it. So, we had to stop development on DOOM
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    Sandy Petersen 🪔
    @SandyofCthulhu
    Jul 2
    The house doesn't always win. Four anecdotes in which "I was there" when game companies got fleeced. Thrice by individuals, once by their own publisher. First, id Software and our non-network code. John Carmack told me that while our game worked great on a network, they had
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    00:00
    Readers added context
    The first anecdote incorrectly describes a contract programmer for Doom's network code; it was for Wolfenstein 3D's SNES port before the author's time at id Software, unrelated to DWANGO or university bans. x.com/romero/status/…

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