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BugSplat
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BugSplat

@BugSplatCo
Crash and error reporting since 2005. Powerful, user-friendly reporting tool built by devs for devs. Learn more at bugsplat.com
Boulder, CO
bugsplat.com
Joined December 2010
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  • Pinned
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    BugSplat
    @BugSplatCo
    Sep 12, 2023
    Welcome to BugSplat 🐛 Learn how we can help you more quickly and easily find and fix critical defects causing issues in your app -->
  • user avatar
    BugSplat
    @BugSplatCo
    Jul 30
    In 1983 the US video game industry lost 97% of its revenue in two years. Atari buried truckloads of cartridges in a New Mexico desert. The original video game crash, and what it still teaches about shipping quality:
    blog.bugsplat.com
    What was the Great Video Game Crash of 1983?
    At BugSplat, we spend our days helping teams stop software and video game crashes. But not every crash is a bug in the code. Some are the kind that take down a whole industry. In the early 80s, video...
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    BugSplat
    @BugSplatCo
    Jul 29
    "Users will tell us when it crashes." They won't. They'll uninstall, refund, or leave a one-star review that says "buggy mess" with no repro steps. Do you still need crash reporting in 2026?
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    Do You Need Crash Reporting in 2026?
    From blog.bugsplat.com
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    BugSplat
    @BugSplatCo
    Jul 28
    You fixed it. You closed it. Three releases later it's back, and nobody noticed for a month. Regression alerts: BugSplat flags a closed defect the moment it reappears in a new version.
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    Regression Alerts | BugSplat
    From docs.bugsplat.com
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    BugSplat
    @BugSplatCo
    Jul 27
    20% of your bugs cause 80% of your crashes. Which means most teams spend most of their time fixing crashes almost nobody hits. The 80/20 rule of bug fixing:
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    The 80/20 Rule of Bug Fixing
    From blog.bugsplat.com

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