Hi everyone,
I’m currently finishing the localization system for my project and I’m using the built-in Unreal tools:
Everything works great, but I’ve run into a limitation:
Is it possible to change the text language independently from the audio language using ONLY the built-in UE system?
By default, Unreal ties both text and DialogueWave audio to the same Culture.
I would like to offer players options like:
Right now:
Thank you in advance!