-
-
Notifications
You must be signed in to change notification settings - Fork 23.8k
Closed
Description
Godot version:
3.1.alpha.custom_build.0dbe014
OS/device including version:
Windows 10
Issue description:
The OSX export is a .zip file containing the application. When exporting with command line with:
$GODOT --export "Mac OSX" $OUTDIR/game.zip $PROJECT
The resulting zip file is not the mac export, but just zipped source files.
Exporting with:
$GODOT --export "Mac OSX" $OUTDIR/game.app $PROJECT
Produces correct file, but with incorrect name (should be game.zip).
Steps to reproduce:
$GODOT --export "Mac OSX" $OUTDIR/game.zip $PROJECT
where GODOT is the Godot's binary and PROJECT is the path to project.godot
I understand that Godot decides on the format based on pkg or zip extension, and it misses the point with Mac export. I suggest adding explicit --export-format to the CLI interface.
Calinou, firebelley and adabru