I have a question about built in attribute names in Blender(Ver 5.0.0).
In the Shader Editor, the Attribute node can access some object properties simply by typing their names into the Name field. For example, typing "scale" works without defining any custom attribute.
I do not expect a complete list because the available attributes probably depend on the object type and may be defined when the object is created. However, I would like to know how to identify which built in attribute names are available. Any hints or pointers would be very helpful. Source code references are also welcome.

RMB > Copy Data Path (⎈ Ctrl⇧ ShiftC) to copy them.

