Inspiration

While I was playing a game called alien isolation, I noticed that the creature was learning from the way I played.

What it does

The system features a creature with three possible behavioral states: following the player, moving to Camp A, or moving to Camp B. The player's objective is to collect specific resources (stones or marbles) and deliver them to the correct camp location. The creature monitors the player's actions and navigates between camps or toward the player based on its current assigned state. We created a script that logs every interaction the player has with the environment and uploaded that data into a csv while we then periodically pass into an LLM. Depending on the LLM's answer it can do one of the three above mentioned behavioral states.

How we built it

We built the map in unity and created a bunch of objects and scripts to create the game.

Challenges we ran into

GitHub issues. Scripting problems, Complexity of initial project idea

Accomplishments that we're proud of

We were happy with the fact that the AI learn.

What we learned

How to use Unity How to better handle Github Issue.

What's next for MVM

Get Paid

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