Showing posts with label Perlin. Show all posts
Showing posts with label Perlin. Show all posts

Thursday, July 19, 2012

Through the desert

Over the last few weekends I rewrote some of my 3D layers. I was bothered by the synthetic look of the Perlin and Worley functions I was using. It was not only that, it was becoming increasingly difficult to obtain different looks out of these functions.

The new functions are a lot simpler to use, they use real samples from nature. Here is one screenshot:

Image


Some of these large rock formations would be a real headache if you only had generic noises. There are still a couple of Worley layers in there, actually those produce the features I like less about this terrain. I did not have enough time to replace them.


Here is a video:

   

Both video and image were captured from Sputnik, so please disregard the texturing. The mesh resolution is intentionally low. What you see is streamed over HTTP, bandwidth never goes over 400K/sec.