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The Most Secure, Modern Computer Might Be A Mac

The Linux world is currently seeing an explosion in new users, thanks in large part to Microsoft turning its Windows operating system into the most intrusive piece of spyware in modern computing. For those who value privacy and security, Linux has long been the safe haven where there’s reasonable certainty that the operating system itself isn’t harvesting user data or otherwise snooping where it shouldn’t be. Yet even after solving the OS problem, a deeper issue remains: the hardware itself. Since around 2008, virtually every Intel and AMD processor has included coprocessors running closed-source code known as the Intel Management Engine (IME) or AMD Platform Security Processor (PSP).

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M1 MacBook Air, now with more freedom

These components operate entirely outside the user’s and operating system’s control. They are given privileged access to memory, storage, and networking and can retain that access even when the CPU is not running, creating systemic vulnerabilities that cannot be fully mitigated by software alone. One practical approach to minimizing exposure to opaque management subsystems like the IME or PSP is to use platforms that do not use x86 hardware in the first place. Perhaps surprisingly, the ARM-based Apple M1 and M2 computers offer a compelling option, providing a more constrained and clearly defined trust model for Linux users who prioritize privacy and security.

Before getting into why Apple Silicon can be appealing for those with this concern, we first need to address the elephant in the room: Apple’s proprietary, closed-source operating system. Luckily, the Asahi Linux project has done most of the heavy lifting for those with certain Apple Silicon machines who want to go more open-source. In fact, Asahi is one of the easiest Linux installs to perform today even when compared to beginner-friendly distributions like Mint or Fedora, provided you are using fully supported M1 or M2 machines rather than attempting an install on newer, less-supported models. The installer runs as a script within macOS, eliminating the need to image a USB stick. Once the script is executed, the user simply follows the prompts, restarts the computer, and boots into the new Linux environment. Privacy-conscious users may also want to take a few optional steps, such as verifying the Asahi checksum and encrypting the installation with LUKS but these steps are not too challenging for experienced users. Continue reading “The Most Secure, Modern Computer Might Be A Mac”

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From Zip To Nought: The Rise And Fall Of Iomega

If you were anywhere near a computer in the mid-to-late 1990s, you almost certainly encountered a Zip drive. That distinctive purple peripheral, with its satisfying clunk as you slotted in a cartridge, was as much a fixture of the era as beige tower cases and CRT monitors. Iomega, the company behind it, went from an obscure Utah outfit to a multi-billion-dollar darling of Wall Street in the span of about two years. And then, almost as quickly, it all fell apart.

The story of Iomega is one of genuine engineering innovation and the fickle nature of consumer technology. As with so many other juggernauts of its era, Iomega was eventually brought down by a new technology that simply wasn’t practical to counter.

The House That Bernoulli Built

Iomega was founded in Utah, in 1980, by Jerome Paul Johnson, David Bailey, and David Norton. The company soon developed a novel approach to removable magnetic storage based on the Bernoulli effect. The Bernoulli Box arrived in 1982, which was a drive relying on PET film disks spun at 1500 RPM inside a rigid, removable cartridge. The airflow generated by the spinning disk pulled the media down toward the read/write head thanks to the eponymous Bernoulli effect. While spinning, the disk would float a mere micron above the head surface on a cushion of air. If the power cut out or the drive otherwise failed, the disk simply floated away from the head rather than crashing into it—a boon over contemporary hard drives for which head crashes were a real risk. The Bernoulli Box made them essentially impossible. Continue reading “From Zip To Nought: The Rise And Fall Of Iomega”

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The Zero-Power Flight Computer

In the early days of aviation, pilots or their navigators used a plethora of tools to solve common navigation and piloting problems. There was definitely a need for some kind of computing aid that could replace slide rules, tables, and tedious dead-reckoning computations. This would become even more important during World War II, when there was a massive push to quickly train young men to be pilots.

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The same, but different. A Pickett slide rule (top) and an E6B slide rule (bottom). (Own Work).

Today, we’d whip up some sort of computer device, but in the 1930s, computers weren’t anything you’d cram on a plane, even if they’d had any. For example, the Mark 1 Fire Control Computer during WW2 was 3,000 pounds of gears and motors.

The computer is made to answer flight questions like “how many pounds of fuel do I need for another hour of flying time?” or “How do I adjust my course if I have a particular crosswind?”

History

There were a rash of flight computers starting in the 1920s that were essentially specialized slide rules. The most popular one appeared in the late 1930s. Philip Dalton’s circular slide rule was cheap to produce and easy to use. As you’ll see, it is more than just an ordinary slide rule. Keep in mind, these were not computers in the sense we think of today. They were simple slide rules that easily did specialized math useful to pilots.

Dalton actually developed a number of computers. The popular Model B appeared in 1933, and there were refinements leading to additional models. The Mark VII was very popular. Even Fred Noonan, Amelia Earhart’s navigator, used a Mark VII. Continue reading “The Zero-Power Flight Computer”

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Artemis II Agenda Keeps Moon-Bound Crew Busy

With the launch of Artemis II from Cape Canaveral potentially just weeks away, NASA has been releasing a steady stream of information about the mission through their official site and social media channels to get the public excited about the agency’s long-awaited return to the Moon. While the slickly produced videos and artist renderings might get the most attention, even the most mundane details about a flight that will put humans on the far side of our nearest celestial neighbor for the first time since 1972 can be fascinating.

ImageThe Artemis II Moon Mission Daily Agenda is a perfect example. Released earlier this week via the NASA blog, the document seems to have been all but ignored by the mainstream media. But the day-by-day breakdown of the Artemis II mission contains several interesting entries about what the four crew members will be working on during the ten day flight.

Of course, the exact details of the agenda are subject to change once the mission is underway. Some tasks could run longer than anticipated, experiments may not go as planned, and there’s no way to predict technical issues that may arise.

Conversely, the crew could end up breezing through some of the planned activities, freeing up time in the schedule. There’s simply no way of telling until it’s actually happening.

With the understanding that it’s all somewhat tentative, a look through the plan as it stands right now can give us an idea of the sort of highlights we can expect as we follow this historic mission down here on Earth.

Continue reading “Artemis II Agenda Keeps Moon-Bound Crew Busy”

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The Rise And Fall Of Free Dial Up Internet

In the early days of the Internet, having a high-speed IP connection in your home or even a small business was, if not impossible, certainly a rarity. Connecting to a computer in those days required you to use your phone. Early modems used acoustic couplers, but by the time most people started trying to connect, modems that plugged into your phone jack were the norm.

The problem was: whose computer did you call? There were commercial dial-up services like DIALOG that offered very expensive services, such as database searches via modem. That could be expensive. You had a fee for the phone. Then you might have a per-minute charge for the phone call, especially if the computer was in another city. Then you had to pay the service provider, which could be very expensive.

Even before the consumer Internet, this wasn’t workable. Tymnet and Telenet were two services that had the answer. They maintained banks of modems practically everywhere. You dialed a local number, which was probably a “free” call included in your monthly bill, and then used a simple command to connect to a remote computer of your choice. There were other competitors, including CompuServe, which would become a major force in the fledgling consumer market.

While some local internet service providers (ISPs) had their own modem banks, when you saw the rise of national ISPs, they were riding on one of several nationwide modem systems and paying by the minute for the privilege. Eventually, some ISPs reached the scale that made dedicated modem banks worthwhile. This made it easier to offer flat-rate pricing, and the presumed likelihood of everyone dialing in at once made it possible to oversubscribe any given number of modems.

The Cost

Once consumer services like CompuServe, The Source, and AOL started operations, the cost was less, but still not inexpensive. Some early services charged higher rates during business hours, for example. There was also the cost of a phone line, and if you didn’t want to tie up your home phone, you needed a second line dedicated to the modem. It all added up.

By the late 1990s, a dial-up provider might cost you $25 a month or less, not counting your phone line. That’s about $60 in today’s money, just for reference. But the Internet was also booming as a place to sell advertising.

Continue reading “The Rise And Fall Of Free Dial Up Internet”

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Hacking The System In A Moral Panic: We Need To Talk

It seems that for as long as there have been readily available 3D printers, there have been moral panics about their being used to print firearms. The latest surrounds a Washington State Legislature bill, HB2320, which criminalises the printing of unregistered guns. Perhaps most controversially, it seeks so impose a requirement on printers sold in the state to phone home and check a database of known firearms and refuse to print them when asked.

This has drawn a wave of protest from the 3D printing community, and seems from where we are sitting to be a spectacularly ill-conceived piece of legislation. It’s simply not clear how it could be implemented, given the way 3D printers and slicing software actually work.

Oddly This Isn’t About Firearms

The root of the problem with this bill and others like it lies in ignorance, and a misplaced belief in the power of legislation. Firearms are just the example here, but we can think of others and we’re sure you can too. Legislators aren’t stupid, but by and large they don’t come from technology or engineering backgrounds.

Meanwhile they have voters to keep happy, and therefore when a moral panic like this one arises their priority is to be seen to be doing something about it. They dream up a technically infeasible solution, push to get it written into law, and their job is done. Let the engineers figure out how to make it work. Continue reading “Hacking The System In A Moral Panic: We Need To Talk”

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Fictional Moon: Reality TV And SciFi Don’t Mix

It is a safe bet that nearly all Hackaday readers like to at least imagine what it would be like to build and live in an orbital station, on the moon, or on another planet. Moon bases and colonies show up all the time in fictional writing and movies, too. For the Hackaday crowd, some of these are plausible, and others are — well — a bit fanciful. However, there’s one fictional moonbase that we think might have been too realistic: Moonbase 3.

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View of the base from above.

If that didn’t ring a bell, we aren’t surprised. The six-episode series was a co-production between Twentieth Century Fox and the BBC that aired in 1973. To make matters worse, after the initial airings in the UK, Australia, and New Zealand, the video master tapes were wiped out. Until 1993, there were no known copies of the show, but then one turned up in a US television station.

The show had many links to Dr. Who and, in fact, if you think the spacesuits look familiar, they made later appearances in two Dr. Who episodes.

Continue reading “Fictional Moon: Reality TV And SciFi Don’t Mix”