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Cpt. Can0pen3r

31
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A member registered Jul 04, 2025 · View creator page →

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Just downloaded, gonna check it out when I get home. I would really love to see a finished release of Sky Knight, or even just a continuation of that series of videos.I feel like that had a lot of potential as shoot-'em-up is one of the least tapped sides of GB Studio and, therefore, the hardest to find any good videos on.

Love your work, keep it up 🤘 😊 

~Cpt. Can0pen3r

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Any plans to release the engine publicly? For the game I'm working on presently, I have plans to make a beat-'em-up mini-game in a similar style to the Mighty Morphin Power Rangers: The Movie SNES game from 1995 and, needless to say, this would make that process considerably easier, lol.

I was just about to ask if anyone had migrated this into 4.2.X yet, lol. Did it require any  particular adjustments?

Did you make this in GB Studio or code it in C? I'm making a vertical shooter in GB Studio and I would kill to know how those ricocheting bullets work.

Cool, I didn't know that.  I went to school with a girl from South Africa but I only ever heard her speak English and a little bit of French and she was really REALLY pretty so I only actually talked to her a few times and when I did, I stumbled over my words so badly that anyone watching would've thought I was the foreign exchange student because she spoke perfect English and there I was trying to ask to borrow a pencil and sounding like I had just started learning English that day 😅

Your answers to the questionnaire go here, in the comments. Thanks for your feedback!

This looks pretty dope! I'll definitely check it out when I get home. Are there any spec requirements (minimum RAM, etc?)

13/10 Would Recommend (and have, and plan to continue!)


I recommended Itch to add Pixelorama to the list of tools that creators can list as having used on their projects. For the game I'm developing presently, my entire pipeline for art assets is Pixelorama & Tiled and I've yet to have need of anything else.

~ Cpt. Can0pen3r

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(Image created with Pixelorama!)

Not a problem at all, I'm a Game Dev myself and currently running playtesting on my own game as well so I know how it goes  lol. I'm adapting the cult-classic film Clerks into a Gameboy game using GB Studio. It's still in the proof of concept/prototype phase though, so it's nowhere near as nicely polished as this yet but, I'm pretty pleased with how it's coming along so far 🤘😊

This was definitely a lot of fun, reminiscent of Risk. I would love a save feature so that I can save my progress and come back to the game later. I only encountered a few minor bugs.

* First was I accidentally hit enter during a battle and it switched player turns in the middle of the battle. Afterwards, I lost the battle but the area stayed my color.

* Second was that after a few rounds, the turns stopped changing automatically and would only change when enter key was hit. 

Not exactly sure how but, I somehow ended up outside the map down at the very bottom (The Bedrock foundation that goes a really long way all the way across).Image

That was legitimately a lot of fun! All the dialog choices were so spot on that I could literally hear them in the respective character's voices (including Silent Bob, lol). Kudos!

I'm actually making a Clerks Gameboy game myself at the moment using GB Studio and I just started hosting the first playtest for the prologue segment here on itch about two weeks ago.

It's not nearly as elaborate as yours just yet, as it's essentially just a prototype at the moment but, seeing yours gives me hope that I'm not the only one who thought Clerks would make an excellent game ^_^

I hope you don't mind if I take a little inspiration with the picking up trash to lead the player over to interact with Jay and Silent Bob.

Really enjoyed your game ~ Cpt. Can0pen3r

Looks awesome! You, my friend, continue to impress (especially for your age). I was just wondering if there's any possibility of a Web-build (in-browser version) on the horizon? My PC bit the dust so I'm using a loaner until I can get a new one an, unfortunately, I'm not allowed to download or run any executables. I've played two of your other games so I know I can trust you as a source to download from but, in my particular situation it's (at least temporarily) out of my hands.

If it is a no on the web-build I get it (I know using Python can make just packaging as .exe a nightmare and I've not actually attempted a web-build with it but, I can only imagine it's equally daunting) and I can just wait a few months until I can get a new PC. I just thought I'd check in case it was something that might be in-the-works.

Either way, yet another very fun looking game and I look forward to playing it.

~ Cpt. Can0pen3r

Why is it partially in English and partially in Dutch? 🤘😂

I'm not usually too big on Choose Your Own Adventure style games but, this one pulled me right in! I love the concept of playing the whole game as the antagonist, very refreshing and a lot of fun. A lot of replay value here as well, the anticipation built around certain narrative events leaves me anxious to know the other possible outcomes. First time in a long time I've lost a game and still had enough fun to want to play it again! 🤘😊

On point as always! Took me a minute to get around to playing this one with the holidays and all but I love me some Othello and the Chrono Trigger theme 🤌 Keep em comin'!

Fair enough 🤘😂 keep up the good work!

Is this officially licensed? I know Sega aren't as much of hard-asses as Nintendo tends to be these days but, it is still technically illegal to make any kind of a profit whatsoever (regardless of how miniscule) off of an IP that you don't own and haven't obtained the licensing rights for... Don't mean to be a downer; this looks GREAT, I just don't want to see you get into any kind of trouble over it.

That was SO MUCH FUN! Any plans to package this as an exe or apk for download?

I like the sound of that, could have like a Quantum Entanglement theme 🤘😉

That's a shame, that was a really interesting and fun looking mechanic. If you ever decided to explore the concept again and need a play tester let me know 🤘😉

Does this still have the mechanic from the block prototype version in your YouTube video where you go through the little portal deals where you're navigating the two areas at the same time to get across?

This is pretty friggin' clever! Not gonna lie, when I read "Deck Builder" I was obviously thinking like a card game where you have to collect cards to build your perfect deck but then the picture hit me and I was like "Oh, yeah! That hook just did its job, I'm most certainly about to play this!"

I came here from your YouTube video about learning the hard way because the game in the video looked so fun (even just the simple block prototype looked REALLY FUN!)  so I'm really excited to try both out as soon as I get home 🤘😁

Sweet! I'll try it out as soon as I get home 🤘😁

Just double checking before I get my hopes up 😅 will it run on Windows?

Thanks 🤘😁 and I feel like the fact you have fun making them reflects in the fact that they're actually fun to play and not just cleverly themed. Your art and music are top notch but, you don't rely on those aspects to carry the game. You use those aspects to polish an already fun and objectively well designed game (and the fact you have good taste in music doesn't hurt matters either lol).

Keep em comin' yo!

You just keep crankin' out awesome games! Hope you enjoy this video of my band covering Hotel Yorba, it was the first song I ever I taught my sister on bass and I got her an Anbernic rg35xx for her birthday last year so she is gonna love this game as the newest addition to her catalog🤘😁

Yesssss! Headless Thompson Gunner is MY SHIT! If you make a Cake game next with Stickshift and Safetybelts I'm gonna start to wonder if you're tryin' ta flirt 😂

Thanks, you rock!

I can't get this to work with GB Studio 4. Any chance of getting an update to this tutorial? One of the games I'm working on has a level where your nemesis steals an important item from your inventory and to get it back you have to locate and navigate their secret lair finding clues to the safe combo as you go. I suppose if necessary I could just have the player find a key card or something to that effect but I was really hoping to utilize the mystery element of interpreting the clues to figure out the combination.