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Biter related research is added to the game. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Gives each player their own force/team with independent research, production statistics, and a platforms GUI. Includes cross-force chat, a /platforms command, and per-player friend toggles.
Mods introducing new content into the game.
Suit power cells can replenish grid armor energy. Effective portable suit power batteries. This mod is new and may not work correctly. report issues on mods.factorio
Mods introducing new content into the game.
Provides an equipment grid component that automatically orders the removal of nearby natural obstacles: trees, rocks, cliffs, and water. Also converts collected trash into landfill.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
New type of module: Rigor modules. Rigor modules increase the probability of a recipe returning its most valuable product.
Mods introducing new content into the game.
Mods introducing new content into the game.
Battleship submod for cargo ships. Creates Battleship, by adding artillery turret to cargo ship. Creates Patrol Boat, custom design boat with missile turret. *** finally without the frog jump effect ***
Mods introducing new content into the game.
Automatically pick up desired items from belts, inserters, and/or the ground. Can filter for an unlimited number of items with whitelist and blacklist. Useful for when items get on the wrong belt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Simple, lightweight mod that tweaks the crafting recipe and crafting speed of Bob's new assemblers, chemical plants and oil refineries and rebalances their unlock tech condition to better match the Space Age progression. It also hides the electronics assembling machines in a non-destructive way along with their associated tech. Currently only covers assemblers, chemical plants, oil refineries, but I plan to make it work with all Bob's mods.
Small changes concerning balance, gameplay, or graphics.
Everything On Nauvis, until Fulgora is discovered.
Large total conversion mods.
Single items for placing multiple related items; the quality life mod that fundamentally changes some item interactions.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Arig, a hot planet with vast deserts where only valuable resources can be found underground or in the sand.
Mods introducing new content into the game.
Translations for other mods.
Flexible radar circuit interface. Read space platforms status and requests to better control your rocket silos. Send signals across surface via named channels, or enable interplanetary connection. Suggestions welcome.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.
Allows sending of signals from anywhere to anywhere, even between planets. Unlimited distances. No surface restrictions. [[I accept suggestions]]
Mods introducing new content into the game.