Category Archives: Uncategorized

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Episode 115 – Podcast Time Machine

We start out with this week’s askMTJC questions on Sticker Packs, Swift OOP or protocol oriented and can apps do handwriting conversion. We follow up on Dash and migrating Mac App Store licensing. We also follow up on the fate of the Apple Car project and IBM adoption of Macs as their primary computing platform. We also discuss the upcoming Apple “Hello Again” event where a refresh of the Macintosh product lines. Picks: TableFlip and Animation Pro.

Sponsored by: Buddy Build

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Episode 94 – Objective-C for Swift Developers

This week we discuss the rumoured OLED display bar for the MacBook Pro line. We follow up on Mekorama, Mekorama Forum and Twitterrific’s Tip Jar. We discuss Apple Pay initial role out in Canada. We cover the Swift 3.0 Preview for developers. We discuss naming classes in code as well as delegates vs observers. Picks: MTJC T-Shirts Update, NSCache, Jazzy and Hyperdev

Tim’s conversation with Martin Magni
> How did you build it? Unity?

I wrote it from scratch in C and used the (open source) Bullet Physics library.
> Did you do all the work, art, music?
Yes. I’m a bit of a jack of all trades 😉
> What made you decide on pay what you want?
I wanted to try IAPs. But locking features down would hurt the game. Especially given its create and share functionality, which benefits from having many users contribute content. PWYW “solves” these issues and seems relatively untried in the app stores.
> We talk about devs charging decent money for their work. How has the IAP performed. Not to be to specific. Are you happy with the result?
I charge exactly what the app is worth to you, couldn’t get more decent than that.
Are people paying? Some. (Thank you!) Am I making minimum wage? No. Will I survive? Yes, I’m extremely frugal.
> What cause the app to tip? Was it marketing, interviews, luck?
Would it be presumptuous of me to suggest that the quality of the game played a role? Making it free helped too.
> How long did it take? Were you working on it exclusively?
I’m a full time indie dev. I worked exclusively on the game for almost a year and a half.
> How are your other apps doing, do you have any?
My first game (in my current solo constellation) was 2015’s Odd Bot Out. It’s pay to play and has done better than Mekorama (so far).

Episode 94 Show Notes

Episode 94 Picks

Episode 92 – The MTJC Book Club

This week we are joined by Greg Heo to get caught up on his move to San Francisco. We discuss  the 12 inch MacBook. We discuss a couple of #askMTJC questions on books and resources for iOS developers as well as finding inspiration and blockers. We follow up on Perfectsoft, Swift 3.0 and the lack of ABI compatibility, MacID, a Women in Code study and Shorter App review times. Picks: Gboard, Finda.photo, Pallets, Disrupted and Swift Algorithm Club.

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Episode 91 – Choosing Your Favorite Children

Hey the MTJC T-Shirt is back for 2016. We chat about the rumored MacBook Pro refresh, thanks to Justin Stanley, and riff on a Pro iOS or mashup of iOS & OS X.  We dissect the Mac Dev 2016 Survey. Is Apple stealing your Music and are they responsible for dyld crashes? Github has a new pricing policy. Jaime attended CocoaConf 2016 in Seattle. Picks: Star Wars – Episode V “The Empire Strikes Back” Homage, Launcher, GIF, Deadpool, BonMot, Managed App Configuration.

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Episode 90 – Beaver Tails & Poutine. Puppies Optional

We follow up on Apple Music API, iOSReal’s iOS podcast review, hiring iOS dev teams, Trutone displays, TZStackviews. Tim gives his review of talks and the tech workshop at NSNorth 2016, featuring Daniel Steinberg, Ayaka Nonaka, Gwen Weston, Gene Goykhman, Liz Marley, Jonathan Rhyne, Pamela Pavliscak, Rob Segal and Robles Jama. We talk about PerfectlySoft and Buddy Build. We also discuss the end of the iPhone by examining iPhone Warning Signs. Picks: HomeControl, Xcode Configs

We will link the NSNorth 2016 Videos when they become available.

Correction: the attendee who travelled the furthest to NSNorth was from Brazil.
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A fan favourite.

Photo by Greg Heo. A fan favourite.

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