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I'm running into a weird issue with D3D12 root signatures and root descriptors. Right now I have a setup like this: Shader: ConstantBuffer<frameConstants> frameConstantsData : register(b0); ...
Tao's user avatar
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1 vote
1 answer
92 views

If I have the following code, how would I need to implement the ResolveXIdToXName methods? So far I havent been able to get my hands on a easy to use library or API to quickly send this to and resolve ...
SMSTJ's user avatar
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2 votes
1 answer
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I want to define a root signature like the following [RootSignature(" RootFlags( ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT | DENY_HULL_SHADER_ROOT_ACCESS | DENY_DOMAIN_SHADER_ROOT_ACCESS ), ...
yosmo78's user avatar
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1 vote
1 answer
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I am using the DirectX Agility SDK to ship D3D12Core.dll and d3d12SDKLayers.dll along my exe. Currently I use the Windows SDK, C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\dxguid.lib ...
Paltoquet's user avatar
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Best practices
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We have created a UI framework using DirectX and Win32 APIs. Recently we started using iFlip mode. But with iFlip mode DWM automatically switches back to iFlip mode from composited mode, when a popup/ ...
Iam_MK87's user avatar
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2 replies
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The reason I'm asking this question is because I have cases in a vertex shader where I have: layout (location = 0) out float3 outEyeSpacePosition; layout (location = 1) out float2 out_tex_coords; And ...
Zebrafish's user avatar
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3 votes
1 answer
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I tried drawing a rounded rectangle via the renderTarget, but encountered an issue where the image disappears every other frame—what could be the cause? #include <d2d1_1.h> #include <d2d1_2.h&...
feng lei's user avatar
3 votes
2 answers
148 views

In a graphics API like Vulkan, you have VkFilter, which can be NEAREST or LINEAR. Leaving aside the mipmap filtering, which is another thing altogether, I'm trying to understand what the point of the ...
Zebrafish's user avatar
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-2 votes
1 answer
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I was learning directx by https://github.com/d3dcoder/d3d12book, and at one point, it suddenly started not working in Debug mode like this. So I asked github copilot and he said that the problem was ...
Beomjun Kim's user avatar
1 vote
1 answer
147 views

This question is supposed to be in the most general sense possible, this is because I'm using the Slang shading language to apply potentially to multiple graphics APIs. In OpenGL and Vulkan the ...
Zebrafish's user avatar
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1 vote
0 answers
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For testing purposes I need a tool that will occupy some amount of VRAM, leaving a reduced available VRAM to the rest of the applications. I implemented a version that somewhat works using D3D12 API, ...
Virgileo's user avatar
1 vote
1 answer
116 views

I'm trying to follow https://devblogs.microsoft.com/pix/using-automatic-shader-pdb-resolution-in-pix Emitting PDBs for DXIL Shaders (compiled via dxcompiler.dll) You can discover the relevant ...
Tom Huntington's user avatar
1 vote
1 answer
81 views

Can you extract a world (or world-view) matrix from a World-View-Projection matrix? Some apps might only provide a WVP matrix to vertex shader inputs. If you intercept them you can't transform ...
Twinsen's user avatar
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1 vote
0 answers
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I added Microsoft.Direct3D.DXC so that I would have dxcompiler.dll But then I couldn't compile Shader Model 5 shaders. The build system couldn't find fxc.exe from the SDK because it looks in the DXC ...
Tom Huntington's user avatar
1 vote
0 answers
129 views

I'd like to add flipping the render output window (X and) of an existing project, a c64 emulator. It is written in C, and it uses IDirect3DDevice9, so i have to work with this. I did google a lot, ...
johnmeck's user avatar

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