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I'm doing a small volume rendering application with opengl in c++ and I have a problem with 3D textures. I have two 3D textures : one for the volume data (of type GL_R8, id = 9) and one for storing a ...
tiuxi's user avatar
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0 answers
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I have gotten a pretty good grasp on how to do many of the things the LearnOpenGL website teaches in Free Pascal, but my learning got halted by an error I have been trying to fix. See, I am at the ...
TheMcStone's user avatar
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I am using LibVLC (via the VideoLAN.LibVLC.Windows.3.0.23 NuGet package) on Windows 10 to reproduce a video (MiVideo.mp4, 1920x1080): #include <glad/glad.h> // OpenGl #include <GLFW/glfw3.h&...
Max Mistery's user avatar
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I have a 3D graphics legacy project built with Visual Studio in C# that makes use of Xamarin Forms and OpenTK. It targets both Android and iOS but the recent introduction of a requirement for 16kb ...
SteveS's user avatar
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6 replies
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For a long time I wanted to create little programs like drawing a fractal utilizing a GPU instead of CPU. I would like to share those programs with friends and family. So while I am using Linux, some ...
Twin Helix's user avatar
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I am using FreeType and render glyphs to a font atlas with SDF enabled. I later create quad for each font and build strings using these quads and texture coordinates of fonts within altas. To render ...
Martin Perry's user avatar
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I decided to try arch linux and move all my development there. Currently I am using arch with sway. Now I am trying to setup my dev flow, but I am running into issues. Basically I have a project in C++...
Filip Cacic's user avatar
Best practices
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1 replies
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I am making OpenGL-based 2D renderer with methods like drawTriangle/Line/Circle(). I suspect I can create a VBO for each primitive type and render all triangles with one glDraw*(), then all lines with ...
master_clown's user avatar
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8 replies
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I was wondering how do people make windows with OpenGL. Currently I'm using glfw to create them. But I do want to know how others create them so I can learn what the best practices for creating ...
Bac_on's user avatar
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1 answer
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Using Dev C++ 5.4.1 I've been following this raycaster tutorial as a fun project for myself: https://youtu.be/gYRrGTC7GtA?list=PLAaI2BTdQ5UNqKyp-0qwGzsU7U2DmeQmA&t=557 At the point in the video ...
Killhooligan's user avatar
-1 votes
1 answer
108 views

I'm using Python and PYSide6/OpenGL to create a GLSL shader, in this shader I want to have a time component. The boilerplate code for the shader is set up fine, and renders at expected. However I can ...
Remy's user avatar
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2 votes
1 answer
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I am trying to make a square from triangles using indices and vertices, but when I run the code it says this: System.AccessViolationException: 'Attempted to read or write protected memory. This is ...
ourenia's user avatar
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Best practices
1 vote
1 replies
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I have an array of simulation states that I want to pass to a fragment shader. In this scenario each state element should result in a pixel on the screen. In order to decide what the color of the ...
TinfoilPancakes's user avatar
5 votes
1 answer
172 views

I decided to try a dual screen to display the square as a wireframe vs a colored in square: #include <GLAD/glad.h> #include <GLFW/glfw3.h> #include <iostream> void ...
Kelvin Ohaya's user avatar
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3 replies
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I gave a lot of time making a custom sdl2 based graphical engine in c++ and i'd like to move to isometric view rendering. This means being able to display 3d objects and i wonder if I should stick to ...
CdS's user avatar
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