Hi !
I work on a game (since 7 years, still prototype haha) and rebuilt it regularly with new tech. My is with bevy (I fall in love with bevy with some years now).
My is a tactical top down 2D game inspired by .
Currently, map is a tsx (Tiled) file with different layers. One of them is used to know the height (z) of each tile. There is what it look like:
So, my map is a list of tiles where each tile own properties, including height information (which I use in my game logic). I would like permit player to look the map as a 3D model to feel the altitudes.
But, I'm a bit lost about how to build 3D model from it. I took a look to example and damn, it confirms I never did 3D, and I'm lost.
I played with some AI generated scripts to build glb files. Or to update generate-custom-mesh example to use "map coordinates". I build some things looks correct. But is catastrophic when try to use my own map coordinates.
Can you help me to success to generate a 3D model from my map ? Or indicate me example / tutorials which permit to do it ? Thanks in advance !