2
$\begingroup$

I'd like to distort the outline of a circles using noise. But the noise is distributed unevenly. In the areas marked, the distortion is noticeably reduced. How can I make the distortion along the outline completely uniform for a Voronoi texture? Thank you 🙏🙇

Image enter image description here

$\endgroup$
2
  • 1
    $\begingroup$ The problem with this logic is that you connect a scalar value to a vector socket. The type coercion happens by triplicating the scalar value on all components of a 3D vector. This creates a strict correlation where x=y=z and this is what you see. Perhaps instead of "Fac" you want to use "Color". You may also want to disable "Normalize" option of the "Noise Texture" so that you don't have to subtract from it in order to have a symmetric range with average negative value cancelling out average positive value. $\endgroup$ Commented 13 hours ago
  • $\begingroup$ But I don't have a "Fac". Maybe you reviewed not my example? 🥺😔 $\endgroup$ Commented 7 hours ago

1 Answer 1

2
$\begingroup$

try this and play with the scale value:

enter image description here

enter image description here

$\endgroup$

You must log in to answer this question.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.