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How to solve the issue in an HD-2D style Unity game where the upper part of the player’s sprite clips into the 3d wall when standing close to it?

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Applying localScale to elements in a verticalLayoutGroup with a gridLayout subgroup

5 votes
1 answer
773 views

Where do I find the explanation of some design patterns from "Game Mechanics: Advanced Game Design" book?

3 votes
2 answers
5k views

Rendering Smooth Text in Libgdx

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1 answer
231 views

Securing a replay-based leaderboard system (as much as possible)

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1 answer
52 views

Increase the angle of a quaternion

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Need help on delta-time to fix jittering issue with 2D player controller

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1 answer
44 views

How to program era-switching in an endless runner?

3 votes
1 answer
2k views

How to correctly synchronize a shared surface?

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Computing minimum polygon separation along specific axis

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3 answers
686 views

AI Algorithm to make enemy smarter from level to level in Runner game

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32 views

OBB SAT test with pre-scaled basis vectors

1 vote
1 answer
58 views

Unity HDRP custom pass stencil buffer not working in build mode

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1 answer
3k views

How to increase vertical Nav Mesh detection for AI Actors? Using Default Query Extent?

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