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Description
This GitHub issue is for collecting web developer signals for EXT_shader_texture_lod WebGL extension.
The EXT_shader_texture_lod extension for WebGL 1.0 and 2.0 contexts adds texture functions to the OpenGL ES Shading Language such that the shader writer explicitly controls of the level of detail (LOD).
Browser support
- Chrome 38 (Oct 7, 2014)
- Chrome Android 38 (Oct 8, 2014)
- Edge 93 (Sep 2, 2021)
- Firefox 47 (Jun 7, 2016)
- Firefox for Android: not supported
- Safari 8 (Oct 16, 2014)
- Safari on iOS 8 (Sep 17, 2014)
Give us feedback
If you're pressed for time, but you want this feature to be available in all browsers, please give this issue a thumbs up 👍 reaction.
However, a much better guide for us is to know how you'd use this feature, and what you're having to do in the meantime. This helps us judge the priority versus other features.
Copy the template below in a comment, and add the details that matter to you.
## What I want to do with this feature
<!-- Add your specific use-cases, even if they seem obvious to you. -->
## What I'm having to do in the meantime
<!--
Are you having to use another feature instead, a polyfill, or is it blocking you completely?
Why are the alternatives worse than using this feature?
-->All comments are expected to adhere to the Code of Conduct.
Learn more
You can learn more about this feature here: