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Description
This GitHub issue is for collecting web developer signals for EXT_frag_depth WebGL extension.
The EXT_frag_depth extension for WebGL 1.0 and 2.0 contexts adds setting the depth value of a fragment from within the fragment shader.
Browser support
- Chrome 38 (Oct 7, 2014)
- Chrome Android 38 (Oct 8, 2014)
- Edge 93 (Sep 2, 2021)
- Firefox 47 (Jun 7, 2016)
- Firefox for Android: not supported
- Safari 9 (Sep 30, 2015)
- Safari on iOS 15 (Sep 20, 2021)
Give us feedback
If you're pressed for time, but you want this feature to be available in all browsers, please give this issue a thumbs up 👍 reaction.
However, a much better guide for us is to know how you'd use this feature, and what you're having to do in the meantime. This helps us judge the priority versus other features.
Copy the template below in a comment, and add the details that matter to you.
## What I want to do with this feature
<!-- Add your specific use-cases, even if they seem obvious to you. -->
## What I'm having to do in the meantime
<!--
Are you having to use another feature instead, a polyfill, or is it blocking you completely?
Why are the alternatives worse than using this feature?
-->All comments are expected to adhere to the Code of Conduct.
Learn more
You can learn more about this feature here: