Blender is developed by a global community of contributors.
Explore ongoing projects that shape upcoming releases and get involved in work happening beyond the roadmap at developer.blender.org.
Blender is developed by a global community of contributors.
Explore ongoing projects that shape upcoming releases and get involved in work happening beyond the roadmap at developer.blender.org.
Extend geometry node tools to allow creating interactive operators.
Selection & basic manipulation tools in Draw Mode.
Add tooling for non-photorealistic surface shading that reacts to multiple lights.
Build a FLIP (Fluid-Implicit Particle) fluid system in geometry nodes.
Improve material and texture authoring, with a high level user interface for painting, layered procedural effects and baking.
Bring Blender lib linking closer to importing data from other formats, plus allow more flexibility in the loading process.
Support OpenPBR Surface for interoperability, and upgrade Principled BSDF with matching features.
A simple and efficient way to override property values of any data-block, linked or local.
Eliminate jagged edges and technical artifacts in post-processing.
Allow attaching post-processing effects directly to individual objects or materials.
Implement a compositor modifier in the Video Sequencer.
P.S. Performance improvement is still ongoing.
More stable version, better compatibility with future versions of Blender.
Improve the performance when using Virtual Reality with the Vulkan Backend.
Cut initial shader compilation time in half on some platforms.
Move to a new tool-based workflow for creating fills and allow fills to have holes.
Integrate a frame profiler aiding both evaluation of new feature performances and profiling of the overall Blender codebase.
Fix existing limitations and issues of Grease Pencil Bucket Fill.
Update Grease Pencil materials to increase quality and performance of textured brushes.
Implement Draw Module instancing optimizations support for EEVEE.
Fix critical issues and make raytracing implementation more robust.
Use many high resolution textures with little memory, by loading only tiles at mipmap levels that are needed.
Check out more projects under the Lab activities, the innovation space within the Blender project.
Note that Lab activities are not part of the current Blender roadmap, and do not have a release timeline or target.