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antoinetlc/README.md

Hello!

I am Antoine, an AI Research Scientist in 3D Generative AI and Computer Vision. I have published several papers at conferences and journals that include Nature Machine Intelligence, CVPR, SIGGRAPH, SIGGRAPH Asia and TPAMI. On my github repository you can find our recent work on MeshFlow and emotion recognition as well as my PhD work on real-time rendering. For more details, please have a look at my personal website : https://www.antoinetlc.com/.

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  1. facebookresearch/meshflow facebookresearch/meshflow Public

    Repository for the CVPR 2026 paper MeshFlow Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer by Weiyu Li, Antoine Toisoul, Tom Monnier, Roman Shapovalov, Rakesh R…

    Python 515 27

  2. face-analysis/emonet face-analysis/emonet Public

    Official implementation of the paper "Estimation of continuous valence and arousal levels from faces in naturalistic conditions", Antoine Toisoul, Jean Kossaifi, Adrian Bulat, Georgios Tzimiropoulo…

    Python 361 84

  3. facebookresearch/pytorch3d facebookresearch/pytorch3d Public

    PyTorch3D is FAIR's library of reusable components for deep learning with 3D data

    Python 10k 1.5k

  4. bkainz/ShaderLabFramework bkainz/ShaderLabFramework Public

    The Shader Lab Framework is a teaching tool to solidify the fundamentals of Computer Graphics with OpenGL 4.0 and GLSL.

    C++ 53 23

  5. reflectance_maps reflectance_maps Public

    Implementation of algorithms to compute reflectance maps from measurements with gradient illumination.

    C++ 53 16

  6. realistic_diffraction realistic_diffraction Public

    [SIGGRAPH 2017] Realistic diffraction is the official implementation of the paper Practical Acquisition and Rendering of Diffraction Effects in Surface Reflectance. Antoine Toisoul and Abhijeet Gho…

    C++ 16 4