<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Oscar Sanchez Essays</title><description>Essays about software, games, tools, systems, and writing.</description><link>https://oscarsanchez.com/</link><language>en-us</language><item><title>The Math That Makes 2D Games Feel Impossible</title><link>https://oscarsanchez.com/essays/spriteaid-process/</link><guid isPermaLink="true">https://oscarsanchez.com/essays/spriteaid-process/</guid><description>A single 2D character can turn into tens of thousands of frames. I&apos;m testing whether Gaussian splats and shared rigs can make that asset pipeline less painful.</description><pubDate>Tue, 23 Jun 2026 07:00:00 GMT</pubDate><category>ai</category><category>game dev</category><category>tools</category><category>sprites</category><category>gaussian splats</category></item><item><title>PixelAid</title><link>https://oscarsanchez.com/essays/pixelaid/</link><guid isPermaLink="true">https://oscarsanchez.com/essays/pixelaid/</guid><description>A way to clean up and fix your fake pixel art.</description><pubDate>Mon, 04 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>pixel art</category><category>tools</category><category>game dev</category></item><item><title>Your AI Pixel Art Looks Good, But It&apos;s Probably Broken</title><link>https://oscarsanchez.com/essays/ai-pixelart-is-broken/</link><guid isPermaLink="true">https://oscarsanchez.com/essays/ai-pixelart-is-broken/</guid><description>You&apos;re making a game and want to use pixel art. You don&apos;t have the time or resources to make it yourself, so you turn to AI. The results look good, but they&apos;re probably broken. Here&apos;s why.</description><pubDate>Sun, 03 May 2026 00:00:00 GMT</pubDate><category>ai</category><category>pixel art</category></item><item><title>Hello, world!</title><link>https://oscarsanchez.com/essays/hello-world/</link><guid isPermaLink="true">https://oscarsanchez.com/essays/hello-world/</guid><description>A small note before the writing starts.</description><pubDate>Sat, 25 Apr 2026 00:00:00 GMT</pubDate><category>hello world</category><category>debug</category></item></channel></rss>