Same geometry, same settings, but different topology type
Poked Faces - Quad Faces - Triangulated Faces
Just testing quick Blender 5.2 cloth sim
#b3d#blender
Mind you its single mp4 that is less than 20mb loading the whole RAM, GPU and disk. (meanwhile realtime render in Blender is only taking 2gb ram)
That's why i try to avoid After Effects at all costs these days.
Thanks Adobe