We're entering a new age of AI-driven game development, where we can spend more time crafting the fun experience and less time grinding. Here's how to create #pixelart assets with less grind.
Been seeing people attempting to generate whole scenes, and while this is possible, ideally you would generate each piece individually for the highest quality and extensibility.
- You can remap any asset to a different color palette.
- When generating new assets you can limit colors from 8 to 256 colors.
- Edit > Simplify palette will help you with reducing the number of colors of any asset.
- This reduces file size which does matter when you have