| Vol-1642 urn:nbn:de:0074-1642-0 Copyright © 2016 for the individual papers by the papers' authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors.

# GamifIR 2016
Gamification for Information Retrieval

### Proceedings of the Third International Workshop on Gamification for Information Retrieval
co-located with 39th International ACM SIGIR Conference on Research and Development in Information Retrieval (SIGIR 2016)

### Pisa, Italy, July 21, 2016.

Edited by

### Frank Hopfgartner *
Gabriella Kazai **
Udo Kruschwitz ***
Michael Meder ****

* University of Glasgow, United Kingdom
** Lumi, United Kingdom
*** University of Essex, United Kingdom
**** Technische Universität Berlin, Germany

## Table of Contents

- Preface

### Invited Talk

- Desperately Seeking Theory: Gamification, Design, Data, Machine Learning, and the Promise of Double Loop Learning Systems 1
  Sebastian Deterding

### Peer-reviewed Papers

- Increasing Engagement with the Library via Gamification 2-6
  Matthew Barr, Kay Munro, Frank Hopfgartner
- Learning Gamification Design - An Usability First Approach for the Enterprise Infoboard Experiment 7-14
  Michael Meder, Till Plumbaum, Sahin Albayrak
- Gamification for WebSAIL 15-20
  Ioannis Karatassis, Norbert Fuhr
- Towards a Gamified System to Improve Translation for Online Meetings 21-28
  Laura Guillot, Quentin Bragard, Ross Smith, Dan Bean, Anthony Ventresque
- A Little Competition Never Hurt Anyone's Relevance Assessments 29-36
  Yuan Jin, Mark J. Carman, Lexing Xie
- Gamifying Fitness or Fitnessifying Games: a Comparative Study 37-44
  Andreas Leibetseder, Mathias Lux
- Gamification for Machine Learning: The Classification Game 45-52
  Giorgio Maria Di Nunzio, Maria Maistro, Daniel Zilio

2016-07-15: submitted by Udo Kruschwitz, metadata incl. bibliographic data published under Creative Commons CC0
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