| Vol-1957 urn:nbn:de:0074-1957-8 Copyright © 2017 for the individual papers by the papers' authors. Copying permitted for private and academic purposes. This volume is published and copyrighted by its editors.

# CoSECiVi 2017
IV Congreso de la Sociedad Española para las Ciencias del Videojuego

### Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego

### Barcelona, Spain, June 30, 2017.

Edited by

### David Camacho *
Marco Antonio Gómez Martín **
Pedro Antonio González Calero **

* Universidad Autónoma de Madrid, Computer Science Department, Madrid, Spain
** Universidad Complutense de Madrid, Dep. Ingeniería del Software e Inteligencia Artificial, Madrid, Spain

## Table of Contents

- Portada/Front Cover
- Prefacio/Preface

- Hacia la configuración óptima de entornos autoestereoscópicos para desarrollo de videojuegos
  (Towards optimum configuration of autostereoscopic environments for videogame design) 1-12
  Ricardo Loreto, José M. Sotoca, Miguel Chover
- XBadges. Identifying and training soft skills with commercial video games. Improving persistence, risk taking & spatial reasoning with commercial video games and facial and emotional recognition system 13-28
  Sergio Alloza, Flavio Escribano, Sergi Delgado, Ciprian Corneanu, Sergio Escalera
- Misión desbloqueada: el diseño de los juegos educativos
  (Mission unblocked: design of educative videogames) 29-37
  Águeda Gómez Cambronero, Mercedes Marqués Andrés
- MaruGen: Una herramienta para la generación semi-automática de diseño de videojuegos
  (MaruGen: a tool for semi-automatic generation of videogame designs) 30-42
  Italo F. Capasso B., Fernando De la Rosa
- Procedural generation of balanced levels for a 3D paintball game 43-55
  Raúl Lara-Cabrera, Víctor Rodríguez-Fernández, Javier Paz-Sedano, David Camacho
- A study on an efficient spatialisation technique for near-field sound in video games 56-68
  Manuel López Ibáñez, Nahum Álvarez, Federico Peinado
- Towards basic emotion recognition using players body and hands pose in virtual reality narrative experiences 69-78
  Gabriel Peñas, Federico Peinado
- Diseño de mecánicas de videojuegos para la creación de condiciones específicas de diálogo con personas que sufren de depresión
  (Design of video game mechanics to create specific dialog conditions with people suffering from depression) 79-91
  Juliana Montes, Cristian Copete, Pablo Figueroa
- Sistema de seguimiento 2D de bajo costo y baja precisión para aplicaciones de realidad virtual y realidad aumentada
  (Low-cost and low-precision 2D tracking system for virtual reality and augmented reality applications) 92-102
  José Molano-Pulido, Pablo Figueroa
- Optimización de la humanidad de bots de Unreal Tournament 2004 mediante algoritmos evolutivos
  (Humanness optimization of Unreal Tournament 2004 bots by means of evolutionary algorithms) 103-118
  Álvaro Gutiérrez Rodríguez, Antonio M. Mora, Antonio J. Fernández Leiva
- A Pac-Man bot based on grammatical evolution 118-130
  Héctor Laria Mantecón, Jorge Sánchez Cremades, José Miguel Tajuelo Garrigós, Jorge Vieira Luna, Carlos Cervigon Rückauer, Antonio A. Sánchez-Ruiz
- Combining augmented reality with real maps to promote social interaction in treasure hunts 131-143
  Irene Camps-Ortueta, José M. Rodríguez-Muñoz, Pedro Pablo Gómez-Martín, Pedro A. González-Calero
- Training Pac-Man bots using reinforcement learning and case-based reasoning 144-156
  Fernando Domínguez-Estévez, Antonio A. Sánchez-Ruiz, Pedro Pablo Gómez-Martín
- FX Interactive: growth and decline of the Spanish video games publisher 157-162
  Jaume Esteve, Federico Peinado
- Pac-Man or Pac-Bot? Exploring subjective perception of players' humanity in Ms. Pac-Man 163-175
  Maximiliano Miranda, Antonio A. Sánchez-Ruiz, Federico Peinado
- Guante háptico de realimentación variable para videojuegos y aplicaciones de realidad virtual
  (Haptic glove with variable feedback for video games and virtual reality applications) 176-188
  Juan Sebastián Martínez, Pablo Figueroa
- Game design: a preliminary review on techniques and tools 189-201
  Jorge Ruiz Quiñones, Antonio J. Fernández-Leiva

2017-10-13: submitted by David Camacho, metadata incl. bibliographic data published under Creative Commons CC0
2017-10-14: published on CEUR-WS.org |valid HTML5|