| Vol-2637 urn:nbn:de:0074-2637-8 Copyright © 2020 for the individual papers by the papers' authors. Copyright © 2020 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# GamiFIN 2020
GamiFIN Conference 2020

### Proceedings of the 4th International GamiFIN Conference

### Levi, Finland, April 1-3, 2020 (Organized as an online conference).

Edited by

### Jonna Koivisto *
Mila Bujić *
Juho Hamari *

* Gamification Group, Tampere University, Finland

## Table of Contents

- Preface

### Session 1: Gamification

- The first rule of gamification is “Don’t talk about gamification”: Discussions about gamified workforce retraining in the age of digitalization 1-10
  Adam Palmquist
- The relationship between player types and gamification feature preferences 11-20
  Lobna Hassan, Jere Rantalainen, Nannan Xi, Henri Pirkkalainen, Juho Hamari
- Has gamification failed, or failed to evolve? Lessons from the frontline in information systems applications 21-30
  Marigo Raftopoulos

### Session 2: Gamification & Education

- Boss fights in lectures! – A longitudinal study on a gamified application for testing factual knowledge 31-40
  Henrik Wesseloh, Felix M. Stein, Phillip Szelat, Matthias Schumann
- Gamification in statistics education: A literature review 41-51
  Nikoletta Zampeta Legaki, Juho Hamari
- The effect of gamification on students engagement: A preliminary study 52-61
  Kholood M. Almotairi, Salha Abdullah, Maram Meccawy
- Gamification of an open access quiz with badges and progress bars: An experimental study with scientists 62-71
  Athanasios Mazarakis, Paula Bräuer

### Session 3: Gamification & Consumption

- Using a narrative in sales promotions: An online vignette study 72-81
  Ksenia Golovacheva, Daniil Muravskii, Maria Smirnova, Snezhana Muravskaia
- Green gamification: How gamified information presentation affects pro-environmental behavior 82-91
  Tobias Wolf

### Session 4: Gamification on the Move

- Motivational technology as a way of enhancing transportation safety – A systematic review of previous research 92-102
  Eetu Wallius, Juho Hamari
- Gamification in tourism context: a systematic literature review 103-114
  Maria Giovina Pasca, Maria Francesca Renzi, Roberta Guglielmetti Mugion, Martina Toni, Laura Di Pietro
- Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior 115-125
  Samuli Laato, Bastian Kordyaka, Sampsa Rauti, Sonja Hyrynsalmi, Marianna Hoikkala, Tarja Pietarinen, Teemu Laajala, Mauri Paloheimo, Nobufumi Inaba, Sami Hyrynsalmi

### Session 5: Gameful Media

- Snapchat streaks: How adolescents metagame gamification in social media 126-135
  Dayana Hristova, Joseph Dumit, Andreas Lieberoth, Thomas Slunecko
- Immersive journalism: Extant corpus and future agenda 136-145
  Mila Bujić, Juho Hamari
- What makes a trophy hunter? An empirical analysis of Reddit discussions 146-156
  Chien Lu, Jaakko Peltonen, Timo Nummenmaa, Xiaozhou Li, Zheying Zhang
- The role of game preferences on arousal state when playing first-person shooters 157-166
  Suvi K. Holm, Johanna K. Kaakinen, Santtu Forsström, Veikko Surakka

### Session 6: Esports and Streaming

- Understanding the what and how of successful social live streaming 167-176
  Johann Giertz, Welf Weiger, Maria Törhönen, Juho Hamari
- Local eSports media analyzed through the circuit of culture framework: Onet-RAS case study 177-187
  Mateusz Felczak
- Understanding brand loyalty – The case of the eSports consumer from a relationship quality perspective 188-198
  Bastian Kordyaka, Sidney Hribersek, Bjoern Kruse, Bjoern Niehaves
- Why am I watching? Capturing the interplay of social and technological aspects of online live streaming 199-209
  Bastian Kordyaka, Bjoern Kruse, Katharina Jahn, Bjoern Niehaves

2020-07-11: submitted by Jonna Koivisto, metadata incl. bibliographic data published under Creative Commons CC0
2020-07-11: published on CEUR Workshop Proceedings (CEUR-WS.org) |valid HTML5|