| Vol-3082 urn:nbn:de:0074-3082-0 Copyright © 2021 for the individual papers by the papers' authors. Copyright © 2021 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

# CoSeCiVi 2021
VII Congreso de la Sociedad Española para las Ciencias del Videojuego 2021

### Actas del VII Congreso de la Sociedad Española para las Ciencias del Videojuego 2021

### Málaga, Spain, September 23-24, 2021.

Edited by

### Raúl Lara-Cabrera *
Antonio J. Fernández-Leiva **

* Universidad Politécnica de Madrid, Escuela Técnica Superior de Ingeniería de Sistemas Informáticos, 28031 Madrid, Spain
** Universidad de Málaga, Escuela Técnica Superior de Ingeniería Informática, 29071 Málaga, Spain

## Table of Contents

- Preface
  Summary: There were 14 papers submitted for peer-review to this workshop. All 14 papers were accepted for this volume.

- Diseño y utilización de una app para reducir el método operativista en la resolución de problemas de ámbito STEM (short paper)
  (Design and use of an app to reduce the operativist method in STEM problem solving) 1-3
  Luis Fernando Calvo Prieto, Raul Herrero Martínez, Sergio Paniagua Bermejo
- CodingFarm: videojuego como herramienta de apoyo a la docencia de conceptos de programación
  (CodingFarm: videogame as a tool to support the teaching of programming concepts) 4-15
  Marcos Jiménez Benítez, Josefa Díaz-Álvarez, Halina Cwierz
- Pepín el palabrín: una app para mejorar el léxico y las representaciones fonológicas en niños con síndrome de Down
  (Pepín el palabrín: an app to improve lexical and phonological representations in children with Down syndrome) 16-27
  Miguel Galeote, Elena Checa
- Game performance. Práctica artística tipificada en el game art (género del new media art)
  (Game Performance. Artistic practice typified in game art, genre of new media art) 28-36
  Julio Manuel Álvarez Bautista
- Esports sponsoring: the double-edged sword effect of having a global audience 37-46
  Bruno Duarte Abreu Freitas, Ruth Sofía Contreras-Espinosa, Pedro Álvaro Pereira Correia
- Game-based systems: towards a new proposal for playability analysis 47-56
  Johnny Salazar Cardona, Francisco Luis Gutiérrez Vela, Jeferson Arango Lopez, Jesús Gallardo
- Game mechanics generation. A work in progress 57-70
  Jorge Ruiz Quiñones, Antonio José Fernández-Leiva
- Ampliación a 3D de un juego serio para modelado conceptual de datos
  (Upgrading to 3D of a serious game for conceptual data modeling) 71-82
  Juan Antonio Caballero-Hernández, Manuel Palomo-Duarte, Juan Manuel Dodero, Antonio Balderas, Rafael Rosso-Giner
- Representación e inclusión de personas mayores en videojuegos y experiencias lúdicas
  (Representation and inclusion of the elderly in video games and recreational experiences) 83-89
  Marta Fernández-Ruiz
- Towards the development of immersive virtual reality games for spatial skills training 90-97
  Javier Salgado Fernández
- Gamifying darkness - Design and development of a serious game to treat nyctophobia 98-107
  Jim Drey Cubillos, Federico Peinado
- Developing a video game accessibility toolkit for the deaf and hearing impaired 108-115
  Omar Naranjo, Gonzalo Pérez, Manuel López Ibáñez, Federico Peinado
- A proposal for combining reinforcement learning and behavior trees for regression testing over gameplay metrics 116-127
  Pablo Gutiérrez-Sánchez, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero, Pedro Pablo Gómez-Martín
- Ganando la carrera a la incertidumbre: bots evolutivos mejorados para un simulador de carreras de coches
  (Winning the race to uncertainty: improved evolutionary bots for a car racing simulator) 128-142
  Antonio Miguel Mora, Mohammed Salem, Juan Julián Merelo

2022-01-17: submitted by Raúl Lara Cabrera, metadata incl. bibliographic data published under Creative Commons CC0
2022-02-02: published on CEUR Workshop Proceedings (CEUR-WS.org, ISSN 1613-0073) |valid HTML5|