Inspiration
I used an app called Flora to help me with my productivity. Once, while using it, I realized that although Flora was for a good cause, a better influencer would be the ire of my friends as well as monetary incentives. Betting against your friends and a fear of losing your money TO your friends is a strong incentive to not lose.
What it does
Implements the Pomodoro timer technique as well as betting against one's own friends to incentivize doing well.
How we built it
We used Swift as well as at the beginning setting up using Node.js, MongoDB, as well as Google Cloud to host the server.
Challenges we ran into
Initially, we couldn't figure out how to SSH into the GCloud server. Most of us didn't really know any Swift before this so that was just difficult, especially learning to do it programmatically which allowed us to parallelize the process of making the app. During the programming process, the entire team struggled with sometimes figuring out what needed to be done to implement what we had made in Adobe XD.
Accomplishments that we're proud of
The app connects to an online server and is able to be used by anyone that is connected to the internet that has the app. For most of the team, this is a first, as we have never made apps or tools that were publicly live and could update based on online information.
What we learned
How to programmatically write Swift code, how to implement the server and connect it with Node.js as well as Alamofire.
What's next for BlindCall
Clean up the app to make it more visually appealing and actually implementing the ability to add money.

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