Inspiration
To help decision taking-authorities by simulating real-life incidents to better assess the potential damage and determine better strategies for preparedness and mitigation.
What it does
Renders the chosen city with 3d Building, bridge, and other structure models as well as rivers, lakes, and other natural entities.
How I built it
Using HoloLens with Unity. Turns out, it is requires a great amount of work to develop even a simple scenario with real-life values. HoloLens Platform is really restrictive and processing of online retriveal of geographic data causes a huge problem. I ended up saving all necessary tiles. textures, building heigts and polygons to a file which I can pass it to HoloLens, and removing the dependency on API's that doesn't directly support HoloLens.
Accomplishments that I'm proud of
This is certainly not a 1 day's job, though doable.

Log in or sign up for Devpost to join the conversation.