{"id":1035998,"date":"2024-12-31T12:03:27","date_gmt":"2024-12-31T04:03:27","guid":{"rendered":"https:\/\/docs.pingcode.com\/ask\/ask-ask\/1035998.html"},"modified":"2024-12-31T12:03:30","modified_gmt":"2024-12-31T04:03:30","slug":"%e5%a6%82%e4%bd%95%e7%94%a8python%e7%bc%96%e5%86%99%e4%bf%84%e7%bd%97%e6%96%af%e6%96%b9%e5%9d%97","status":"publish","type":"post","link":"https:\/\/docs.pingcode.com\/ask\/1035998.html","title":{"rendered":"\u5982\u4f55\u7528python\u7f16\u5199\u4fc4\u7f57\u65af\u65b9\u5757"},"content":{"rendered":"<p style=\"text-align:center;\" ><img decoding=\"async\" src=\"https:\/\/cdn-docs.pingcode.com\/wp-content\/uploads\/2024\/12\/b4499f34-14f7-4335-b23e-f0e03243dbde.webp?x-oss-process=image\/auto-orient,1\/format,webp\" alt=\"\u5982\u4f55\u7528python\u7f16\u5199\u4fc4\u7f57\u65af\u65b9\u5757\" \/><\/p>\n<p><p> <strong>\u8981\u7528Python\u7f16\u5199\u4fc4\u7f57\u65af\u65b9\u5757\uff0c\u53ef\u4ee5\u4f7f\u7528Pygame\u5e93\u3001\u5b9a\u4e49\u57fa\u672c\u6e38\u620f\u903b\u8f91\u3001\u521b\u5efa\u56fe\u5f62\u754c\u9762\u3001\u5b9e\u73b0\u65b9\u5757\u7684\u79fb\u52a8\u548c\u65cb\u8f6c\u3002<\/strong> \u4e0b\u9762\u6211\u5c06\u8be6\u7ec6\u4ecb\u7ecd\u5982\u4f55\u7528Python\u7f16\u5199\u4e00\u4e2a\u7b80\u5355\u7684\u4fc4\u7f57\u65af\u65b9\u5757\u6e38\u620f\u3002<\/p>\n<\/p>\n<p><h3>\u4e00\u3001\u5b89\u88c5Pygame\u5e93<\/h3>\n<\/p>\n<p><p>\u4e3a\u4e86\u5f00\u53d1\u4fc4\u7f57\u65af\u65b9\u5757\u6e38\u620f\uff0c\u6211\u4eec\u9996\u5148\u9700\u8981\u5b89\u88c5Pygame\u5e93\u3002Pygame\u662f\u4e00\u4e2a\u5f00\u6e90\u7684Python\u5e93\uff0c\u7528\u4e8e\u7f16\u5199\u89c6\u9891\u6e38\u620f\u3002\u5b89\u88c5Pygame\u7684\u65b9\u6cd5\u5982\u4e0b\uff1a<\/p>\n<\/p>\n<p><pre><code class=\"language-bash\">pip install pygame<\/p>\n<p><\/code><\/pre>\n<\/p>\n<p><h3>\u4e8c\u3001\u6e38\u620f\u7a97\u53e3\u521d\u59cb\u5316<\/h3>\n<\/p>\n<p><p>\u9996\u5148\uff0c\u6211\u4eec\u9700\u8981\u521b\u5efa\u4e00\u4e2a\u6e38\u620f\u7a97\u53e3\uff0c\u5e76\u8bbe\u7f6e\u6e38\u620f\u7684\u57fa\u672c\u53c2\u6570\uff0c\u4f8b\u5982\u7a97\u53e3\u5927\u5c0f\u3001\u6807\u9898\u7b49\u3002<\/p>\n<\/p>\n<p><pre><code class=\"language-python\">import pygame<\/p>\n<p>import random<\/p>\n<h2><strong>\u521d\u59cb\u5316Pygame<\/strong><\/h2>\n<p>pygame.init()<\/p>\n<h2><strong>\u8bbe\u7f6e\u7a97\u53e3\u5927\u5c0f<\/strong><\/h2>\n<p>screen_width = 300<\/p>\n<p>screen_height = 600<\/p>\n<p>screen = pygame.display.set_mode((screen_width, screen_height))<\/p>\n<h2><strong>\u8bbe\u7f6e\u6e38\u620f\u6807\u9898<\/strong><\/h2>\n<p>pygame.display.set_caption(&quot;\u4fc4\u7f57\u65af\u65b9\u5757&quot;)<\/p>\n<h2><strong>\u5b9a\u4e49\u989c\u8272<\/strong><\/h2>\n<p>colors = [<\/p>\n<p>    (0, 0, 0),  # \u80cc\u666f\u989c\u8272<\/p>\n<p>    (255, 0, 0),  # \u7ea2\u8272<\/p>\n<p>    (0, 255, 0),  # \u7eff\u8272<\/p>\n<p>    (0, 0, 255),  # \u84dd\u8272<\/p>\n<p>    (255, 255, 0),  # \u9ec4\u8272<\/p>\n<p>    (255, 0, 255),  # \u7d2b\u8272<\/p>\n<p>    (0, 255, 255),  # \u9752\u8272<\/p>\n<p>    (255, 165, 0)  # \u6a59\u8272<\/p>\n<p>]<\/p>\n<p><\/code><\/pre>\n<\/p>\n<p><h3>\u4e09\u3001\u5b9a\u4e49\u65b9\u5757\u5f62\u72b6<\/h3>\n<\/p>\n<p><p>\u4fc4\u7f57\u65af\u65b9\u5757\u7531\u4e0d\u540c\u5f62\u72b6\u7684\u65b9\u5757\u7ec4\u6210\uff0c\u8fd9\u4e9b\u5f62\u72b6\u53ef\u4ee5\u7528\u77e9\u9635\u8868\u793a\u3002\u6211\u4eec\u9700\u8981\u5b9a\u4e49\u8fd9\u4e9b\u5f62\u72b6\u3002<\/p>\n<\/p>\n<p><pre><code class=\"language-python\"># \u5b9a\u4e49\u65b9\u5757\u5f62\u72b6<\/p>\n<p>shapes = [<\/p>\n<p>    [[1, 1, 1, 1]],<\/p>\n<p>    [[1, 1], [1, 1]],<\/p>\n<p>    [[0, 1, 0], [1, 1, 1]],<\/p>\n<p>    [[1, 0, 0], [1, 1, 1]],<\/p>\n<p>    [[0, 0, 1], [1, 1, 1]],<\/p>\n<p>    [[1, 1, 0], [0, 1, 1]],<\/p>\n<p>    [[0, 1, 1], [1, 1, 0]]<\/p>\n<p>]<\/p>\n<p><\/code><\/pre>\n<\/p>\n<p><h3>\u56db\u3001\u5b9a\u4e49\u65b9\u5757\u7c7b<\/h3>\n<\/p>\n<p><p>\u4e3a\u4e86\u7ba1\u7406\u65b9\u5757\u7684\u79fb\u52a8\u548c\u65cb\u8f6c\uff0c\u6211\u4eec\u53ef\u4ee5\u5b9a\u4e49\u4e00\u4e2a\u65b9\u5757\u7c7b\u3002<\/p>\n<\/p>\n<p><pre><code class=\"language-python\">class Block:<\/p>\n<p>    def __init__(self, x, y, shape):<\/p>\n<p>        self.x = x<\/p>\n<p>        self.y = y<\/p>\n<p>        self.shape = shape<\/p>\n<p>        self.color = random.randint(1, len(colors) - 1)<\/p>\n<p>        self.rotation = 0<\/p>\n<p>    def rotate(self):<\/p>\n<p>        self.rotation = (self.rotation + 1) % len(self.shape)<\/p>\n<p><\/code><\/pre>\n<\/p>\n<p><h3>\u4e94\u3001\u6e38\u620f\u903b\u8f91<\/h3>\n<\/p>\n<p><p>\u6211\u4eec\u9700\u8981\u5b9a\u4e49\u6e38\u620f\u7684\u4e3b\u8981\u903b\u8f91\uff0c\u5305\u62ec\u65b9\u5757\u7684\u79fb\u52a8\u3001\u65cb\u8f6c\u3001\u78b0\u649e\u68c0\u6d4b\u3001\u6d88\u9664\u5b8c\u6574\u884c\u7b49\u3002<\/p>\n<\/p>\n<p><pre><code class=\"language-python\">def create_grid(locked_positions={}):<\/p>\n<p>    grid = [[(0, 0, 0) for _ in range(10)] for _ in range(20)]<\/p>\n<p>    for y in range(len(grid)):<\/p>\n<p>        for x in range(len(grid[y])):<\/p>\n<p>            if (x, y) in locked_positions:<\/p>\n<p>                grid[y][x] = locked_positions[(x, y)]<\/p>\n<p>    return grid<\/p>\n<p>def draw_grid(surface, grid):<\/p>\n<p>    for y in range(len(grid)):<\/p>\n<p>        for x in range(len(grid[y])):<\/p>\n<p>            pygame.draw.rect(surface, grid[y][x], (x * 30, y * 30, 30, 30), 0)<\/p>\n<p>def valid_space(shape, grid):<\/p>\n<p>    accepted_positions = [[(x, y) for x in range(10) if grid[y][x] == (0, 0, 0)] for y in range(20)]<\/p>\n<p>    accepted_positions = [x for sub in accepted_positions for x in sub]<\/p>\n<p>    formatted = convert_shape_format(shape)<\/p>\n<p>    for pos in formatted:<\/p>\n<p>        if pos not in accepted_positions:<\/p>\n<p>            if pos[1] &gt; -1:<\/p>\n<p>                return False<\/p>\n<p>    return True<\/p>\n<p>def convert_shape_format(shape):<\/p>\n<p>    positions = []<\/p>\n<p>    format = shape.shape[shape.rotation % len(shape.shape)]<\/p>\n<p>    for i, line in enumerate(format):<\/p>\n<p>        row = list(line)<\/p>\n<p>        for j, column in enumerate(row):<\/p>\n<p>            if column == &#39;0&#39;:<\/p>\n<p>                positions.append((shape.x + j, shape.y + i))<\/p>\n<p>    for i, pos in enumerate(positions):<\/p>\n<p>        positions[i] = (pos[0] - 2, pos[1] - 4)<\/p>\n<p>    return positions<\/p>\n<p>def check_lost(positions):<\/p>\n<p>    for pos in positions:<\/p>\n<p>        x, y = pos<\/p>\n<p>        if y &lt; 1:<\/p>\n<p>            return True<\/p>\n<p>    return False<\/p>\n<p>def get_shape():<\/p>\n<p>    return Block(5, 0, random.choice(shapes))<\/p>\n<p>def draw_window(surface):<\/p>\n<p>    surface.fill((0, 0, 0))<\/p>\n<p>    draw_grid(surface, grid)<\/p>\n<p>    pygame.display.update()<\/p>\n<p><\/code><\/pre>\n<\/p>\n<p><h3>\u516d\u3001\u4e3b\u6e38\u620f\u5faa\u73af<\/h3>\n<\/p>\n<p><p>\u4e3b\u6e38\u620f\u5faa\u73af\u63a7\u5236\u6e38\u620f\u7684\u8fd0\u884c\uff0c\u5305\u62ec\u5904\u7406\u7528\u6237\u8f93\u5165\u3001\u66f4\u65b0\u6e38\u620f\u72b6\u6001\u3001\u7ed8\u5236\u6e38\u620f\u753b\u9762\u7b49\u3002<\/p>\n<\/p>\n<p><pre><code class=\"language-python\">def m<a href=\"https:\/\/docs.pingcode.com\/blog\/59162.html\" target=\"_blank\">AI<\/a>n():<\/p>\n<p>    locked_positions = {}<\/p>\n<p>    grid = create_grid(locked_positions)<\/p>\n<p>    change_piece = False<\/p>\n<p>    run = True<\/p>\n<p>    current_piece = get_shape()<\/p>\n<p>    next_piece = get_shape()<\/p>\n<p>    clock = pygame.time.Clock()<\/p>\n<p>    fall_time = 0<\/p>\n<p>    while run:<\/p>\n<p>        grid = create_grid(locked_positions)<\/p>\n<p>        fall_speed = 0.27<\/p>\n<p>        for event in pygame.event.get():<\/p>\n<p>            if event.type == pygame.QUIT:<\/p>\n<p>                run = False<\/p>\n<p>                pygame.display.quit()<\/p>\n<p>                quit()<\/p>\n<p>            if event.type == pygame.KEYDOWN:<\/p>\n<p>                if event.key == pygame.K_LEFT:<\/p>\n<p>                    current_piece.x -= 1<\/p>\n<p>                    if not valid_space(current_piece, grid):<\/p>\n<p>                        current_piece.x += 1<\/p>\n<p>                if event.key == pygame.K_RIGHT:<\/p>\n<p>                    current_piece.x += 1<\/p>\n<p>                    if not valid_space(current_piece, grid):<\/p>\n<p>                        current_piece.x -= 1<\/p>\n<p>                if event.key == pygame.K_DOWN:<\/p>\n<p>                    current_piece.y += 1<\/p>\n<p>                    if not valid_space(current_piece, grid):<\/p>\n<p>                        current_piece.y -= 1<\/p>\n<p>                if event.key == pygame.K_UP:<\/p>\n<p>                    current_piece.rotate()<\/p>\n<p>                    if not valid_space(current_piece, grid):<\/p>\n<p>                        current_piece.rotate()<\/p>\n<p>        shape_pos = convert_shape_format(current_piece)<\/p>\n<p>        for i in range(len(shape_pos)):<\/p>\n<p>            x, y = shape_pos[i]<\/p>\n<p>            if y &gt; -1:<\/p>\n<p>                grid[y][x] = colors[current_piece.color]<\/p>\n<p>        if change_piece:<\/p>\n<p>            for pos in shape_pos:<\/p>\n<p>                p = (pos[0], pos[1])<\/p>\n<p>                locked_positions[p] = colors[current_piece.color]<\/p>\n<p>            current_piece = next_piece<\/p>\n<p>            next_piece = get_shape()<\/p>\n<p>            change_piece = False<\/p>\n<p>            if check_lost(locked_positions):<\/p>\n<p>                run = False<\/p>\n<p>        draw_window(screen)<\/p>\n<p>        pygame.display.update()<\/p>\n<p>        if fall_time \/ 1000 &gt;= fall_speed:<\/p>\n<p>            fall_time = 0<\/p>\n<p>            current_piece.y += 1<\/p>\n<p>            if not valid_space(current_piece, grid) and current_piece.y &gt; 0:<\/p>\n<p>                current_piece.y -= 1<\/p>\n<p>                change_piece = True<\/p>\n<p>        clock.tick(60)<\/p>\n<p>main()<\/p>\n<p><\/code><\/pre>\n<\/p>\n<p><h3>\u4e03\u3001\u603b\u7ed3<\/h3>\n<\/p>\n<p><p>\u5728\u8fd9\u7bc7\u6587\u7ae0\u4e2d\uff0c\u6211\u4eec\u8be6\u7ec6\u4ecb\u7ecd\u4e86\u5982\u4f55\u4f7f\u7528Python\u548cPygame\u5e93\u7f16\u5199\u4fc4\u7f57\u65af\u65b9\u5757\u6e38\u620f\u3002<strong>\u4e3b\u8981\u6b65\u9aa4\u5305\u62ec\u5b89\u88c5Pygame\u5e93\u3001\u521d\u59cb\u5316\u6e38\u620f\u7a97\u53e3\u3001\u5b9a\u4e49\u65b9\u5757\u5f62\u72b6\u548c\u7c7b\u3001\u5b9e\u73b0\u6e38\u620f\u903b\u8f91\u3001\u7f16\u5199\u4e3b\u6e38\u620f\u5faa\u73af\u3002<\/strong> \u5e0c\u671b\u8fd9\u7bc7\u6587\u7ae0\u80fd\u5e2e\u52a9\u4f60\u66f4\u597d\u5730\u7406\u89e3Python\u6e38\u620f\u5f00\u53d1\u7684\u57fa\u672c\u539f\u7406\uff0c\u5e76\u6fc0\u53d1\u4f60\u8fdb\u4e00\u6b65\u63a2\u7d22\u548c\u5b66\u4e60\u7684\u5174\u8da3\u3002<\/p>\n<\/p>\n<h2><strong>\u76f8\u5173\u95ee\u7b54FAQs\uff1a<\/strong><\/h2>\n<p> <strong>\u5982\u4f55\u7528Python\u5b9e\u73b0\u4fc4\u7f57\u65af\u65b9\u5757\u6e38\u620f\u7684\u57fa\u672c\u529f\u80fd\uff1f<\/strong><br \/>\u8981\u5b9e\u73b0\u4fc4\u7f57\u65af\u65b9\u5757\u7684\u57fa\u672c\u529f\u80fd\uff0c\u60a8\u9700\u8981\u6784\u5efa\u6e38\u620f\u7684\u4e3b\u8981\u7ec4\u4ef6\uff0c\u5305\u62ec\u6e38\u620f\u677f\u3001\u65b9\u5757\u7684\u751f\u6210\u548c\u79fb\u52a8\u3001\u78b0\u649e\u68c0\u6d4b\u4ee5\u53ca\u6d88\u9664\u884c\u7684\u903b\u8f91\u3002\u53ef\u4ee5\u4f7f\u7528Pygame\u5e93\uff0c\u5b83\u63d0\u4f9b\u4e86\u7b80\u5355\u7684\u56fe\u5f62\u548c\u8f93\u5165\u5904\u7406\u529f\u80fd\u3002\u60a8\u9700\u8981\u521b\u5efa\u4e00\u4e2a\u4e3b\u5faa\u73af\u6765\u5904\u7406\u6e38\u620f\u903b\u8f91\u548c\u6e32\u67d3\u65b9\u5757\uff0c\u8fd8\u8981\u5b9a\u4e49\u65b9\u5757\u7684\u5f62\u72b6\u548c\u989c\u8272\u3002<\/p>\n<p><strong>\u4f7f\u7528Python\u7f16\u5199\u4fc4\u7f57\u65af\u65b9\u5757\u65f6\uff0c\u6709\u54ea\u4e9b\u5e38\u89c1\u7684\u9519\u8bef\u9700\u8981\u907f\u514d\uff1f<\/strong><br 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