I am a graduate of Michigan State University with a Bachelor of Science in Computer Science and Engineering. While my academic background is in general computer science, I have a deep interest in game development and embedded software. I focus on creating interactive systems and exploring the physical interaction with software be it games or hardware projects.
If you ever have a GameJam, Hackathon, or Hardware project email me!
- Programming: C++, C#, Python, TypeScript, GDScript, JavaScript
- Web and Infrastructure: React, Vite, Flask, MySQL, Docker, REST APIs
- Specialized: Embedded systems, digital signal processing, game systems architecture
Recognized as the winner of Best Use of FREE-WILi at SpartaHack X, this wearable device converts hand gestures into musical data using specialized sensors. This project demonstrates my ability to integrate hardware with real-time software processing.
This is a community-driven initiative focused on reviving an online game that was shut down in 2022. My contribution involves editing and maintaining the project to restore gameplay functionality and create a single player offline experience of the original online server based role-playing game.
A short and sweet CookieClicker inspired web game. This project was my experimentation with a modular development environment, focusing on performance and modular code structure for a web design course.
I developed a custom pipe organ synthesizer in C++ that uses low-frequency oscillators to implement vibrato and amplitude modulation. This project represents my interest in the technical implementation of digital audio and instrument programming.
- Portfolio: richardglosser.netlify.app
- LinkedIn: linkedin.com/in/richard-glosser-76145426b
- Devpost: devpost.com/Glosserr
