Liquid Painting - M.C. Escher

Liquid Painting - M.C. Escher

Thomas Diewald

Similar to the "Liquid Texture" video, Fluid Density is generated by adding pixel-data from an external source. In this case an Image (Lizards, M. C. Escher). The custom blending is done in a GLSL shader.

https://github.com/diwi/PixelFlow

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