SoftBody Dynamics 3D - Cloth Simulation

SoftBody Dynamics 3D - Cloth Simulation

Thomas Diewald

Cloth simulation is an example from the PixelFlow library. A Cloth-Object, pinned at all 4 corners, and another SoftBody are interaction with each other (collision detection). Both objects are built of particles and spring-constraints.

The user can interactively move particles and pin/unpin them, and also rip the cloth by removing springs.

https://github.com/diwi/PixelFlow

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