Flow Field Particles - Trails HD

Flow Field Particles - Trails HD

Thomas Diewald

A verlet particle system entirely on the GPU (GLSL) using Flow Fields/Distance Fields.

Collision detection is solved using Flow Fields as well.

In this demo, the particles-trails are rendered and frames are continuously blured.

BlogPost (details, src, demos), Src: http://thomasdiewald.com/blog/?p=3381

Get started for free

    PricingContact salesWatch demos

24/7 customer support

Our customer support team is available to help 24/7. Enterprise members also receive dedicated account managers and a guaranteed uptime SLA.

© 2026 Vimeo.com, Inc. All rights reserved.

Terms
Privacy
Your Privacy Choices
U.S State Privacy
Copyright
Cookies