Some thoughts and results from 2025 for Telegram games. The platform matured fast — and this is just the beginning. 2026 will be faster, deeper, and far more insightful.
🎮 So… what actually happened to games on Telegram in 2025? Short answer: it stopped being a «nice experiment» and started behaving like a real platform. Here are key takeaways from 2025: ➕ Telegram is no longer experimental In 2025, it clearly positioned itself as a viable gaming platform, not just a side channel. ➕ Major studios are paying attention Large teams are either entering Telegram on their own or actively looking for experienced partners. ➕ Mobile-first thinking doesn’t translate Simply porting a mobile game doesn’t work. Telegram requires different mechanics, flows, and pacing. ➕ Simple core loops win Fast onboarding, social hooks, and lightweight competitive meta outperform complex, content-heavy products. ➕ Studios & publishers will shape 2026 The next wave belongs to teams with creativity in mind, analytics in heart, and repeatable launch processes. -- At PlayDeck we work closely with teams exploring Telegram, from first experiments to scalable launches, and the same patterns keep repeating. If you’re curious about where Telegram games are heading and why 2025 was a turning point, I’ve shared a deeper breakdown in the full article 👇 Happy to discuss 🎙️