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Lustria

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  1. No worries at all! You’ve got a lot of cool ideas, the only tricky part is just picking one small slice to actually build first. On engine choice, Unity is totally fine, especially since you already have some C# experience. The best engine is the one you’ll actually stick with, and Unity is great for getting something moving quickly. Unreal is powerful but tends to feel heavier when you’re still learning. If Unity feels comfortable, I’d stick with it for now and not overthink that part. For getting something "moving on screen" your Pong example is exactly right. It’s literally just getting shapes moving first, even if they’re ugly placeholders. Same idea applies to any bigger concept. If you were doing your brothel game idea, it wouldn’t be AI or complex systems first, it would be something like placing a character in a room and letting the player move around. Super barebones, just proving the core interaction works. UI can be part of controls, but early on you can even skip proper UI and just hardcode things or use simple text. The goal at that stage is function over form. You can always replace it later once the game actually works! When I say simple objective, I mean one clear thing the player is trying to do. In Pong it’s "don’t let the ball pass you" whereas in a survival game it might just be "stay alive for 30 seconds", just one win or fail condition. For polish the easiest way to think about it is asking "does this make the game clearer or just prettier". Polish is stuff like nicer animations, better sounds, cleaner UI, visual effects etc. It doesn’t change what the player does, it just makes it feel better. If removing it would not break the game, it’s probably polish. Your instinct to tidy as you go isn’t bad, just try not to get stuck perfecting something before the core loop is actually fun. Also seriously. don’t undersell your ability on the art side. That stuff comes with time just like coding does. Early projects can look rough and still be huge wins. Thank you so much for showing interest in our project! 😄
  2. Totally normal to feel overwhelmed at the start. The trick is to shrink the scope a lot. Start with something tiny, make a super simple game that has one goal, one mechanic and one level. Also feel free to use templates, they are there to help you learn faster! Follow a short tutorial, then tweak it so it becomes yours. I'd also consider ideating what type of game genre/mechanics you want for your first project and go from there. Focus order that helps once you've got your game idea locked in: Get something moving on screen Add player controls Add a simple objective Make it playable from start to finish Polish last, not first Happy to answer any other questions you might have! ♡
  3. Thanks a lot, really appreciate the wishlist! And not at all; I’m happy to talk about my process. What would you like to know? ♡
  4. We have a tiny-but-exciting update: our Steam store page is now live and accepting wishlists! If you’d like to help our little world grow, you can now add Lustria to your wishlist on Steam. ❤︎⁠
  5. Featured Monster Girls + Brothel Worker Sprites:
  6. 2D Sprite Sheets: Violyn Veronica Von Victus VII Reia "Goddess" Nefertiti Miriku 'Moo'triarch of Lusty Meadows Seraphina the "Emberborne"
  7. Lustria takes place in a forgotten kingdom trapped in an endless cycle of chaos. Every 200 years, the land prepares for the Blooming Eclypse, a celestial event that decides which faction will rise to power. You step into this world as an anomaly; isekai’d into a society ruled by powerful women. To them, you are more than an outsider: you are a seedbearer, capable of shaping the future of nations. Guided by Princess Seraphina, the compassionate half-dragon heir, you’ll gather key allies to form the pillars of sibling rivalry. You hold the key to their success... and the fate of the kingdom itself. Lustria is a brothel management sim where you don’t just run a business, you shape a living castle filled with lust, power and unforgettable characters. Manage rooms, watch scenes unfold in real time, recruit powerful Lustresses through story-driven encounters, and slowly build a legacy that can rival the gods themselves. Genre / Gameplay: [Strategy] [Management] [RPG] [2D Game] [Fantasy Setting] [Base Building] [Resource Management] [Story Rich] [Breeding] Protagonist / Characters: [Male Protagonist] [Female Protagonist] [Monster Girl] [Multiple Protagonists] Adult / Sexual Content: [Animated Scenes] [Harem] [Foot Fetish] [Milking] [Femdom] [Oral Sex] [Handjob] [Vaginal] [Anal] [Group Sex] [Romance] [Impregnation] [F/M] [/F/F] Development Status Lustria is early in development. We’re currently working toward Phase 1 Early Access, focusing on: Core brothel systems & breeding mechanics, the first story campaign arc (four chapters), initial Lustress recruitment (Seraphina/Violyn/Miriku/Reia), introduction to Cumbat and character interactions Expect things to evolve, improve, and expand as development continues. If you enjoy cozy management games, erotic fantasy and character-driven systems, keep an eye on Lustria. More is coming very soon!
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