The Beer Game, redesigned for modern teams

Train supply-chain judgment before the stakes are real.

BrewChain turns delayed orders, limited visibility, cash pressure, and the bullwhip effect into an immersive decision experience your team can feel, measure, and discuss.

SoloIndividual practice
4-playerLive team play
CompetitionMulti-team ranking
Live simulation
Week 12 of 36
CEO command viewNorth Star Brewers
Cash position€8,460
Customer demand8cases
Inventory13cases
Backlog5cases
Service82%this week
Order signal across the chainThe wave is building
Orders
Recommended planning rangep50 12 · p90 17
Cash impactEvery decision is priced
Team ready4 of 4 orders signed
Designed for
Executive workshops
Supply-chain teams
Universities
Leadership programs
Internal academies
Experience beats explanation

The lesson no slide deck can deliver.

Teams do not merely hear about coordination failures. They make the decisions, watch the consequences travel through the chain, and discover why local optimization can damage the whole system.

01 · Bullwhip

A small signal becomes a costly wave.

Order delays and uncertainty amplify demand as each company tries to protect itself. The simulation makes that escalation visible in real time.

02 · Visibility

Information has a price and a payoff.

Players begin with limited insight and decide when ERP, forecasting, history, and logistics visibility are worth the investment.

ERP view unlocked Forecast assistant €160 Pipeline visibility €125
03 · Accountability

Every order moves cash.

Revenue, purchase cost, holding cost, backlog, late decisions, and planning quality become part of one financial result.

Revenue+ €1,120
Purchase− €540
Backlog− €150
Net week+ €430
Illustrated beer keg
04 · Reflection

Finish with evidence, not impressions.

Detailed analytics turn every game into a structured debrief on service, inventory, cash, planning, and bullwhip behavior.

One connected system

Four CEOs. Delayed information. One shared outcome.

Each company sees its own orders, inventory, backlog, pipeline, and cash. The rest of the chain remains partially hidden, just as it does in real operations.

01
Retailer
RetailerServes customer demand

Balances service, inventory, and orders to wholesale.

orders →← deliveries
02
Wholesaler
WholesalerBuffers retail volatility

Responds to delayed signals with incomplete visibility.

orders →← deliveries
03
Distributor
DistributorProtects network flow

Absorbs demand swings before they reach production.

orders →← deliveries
04
Manufacturer
ManufacturerPlans under constraints

Produces against orders, delays, and raw-material limits.

Every simulated weekOne disciplined decision cycle
  1. 1
    ReceiveOrders and deliveries arrive after delay.
  2. 2
    ServeAvailable stock fulfills current demand.
  3. 3
    InterpretTeams review cash and available signals.
  4. 4
    DecideEach CEO signs one purchase order.
  5. 5
    LearnThe system prices and propagates the decision.
Flexible by design

One platform. Three powerful formats.

Run a quick individual exercise, facilitate one live team, or turn a large cohort into a ranked competition without rebuilding the experience.

01Solo game
M

Learn at your own pace.

One player leads a selected company while simulated roles keep the full chain moving.

  • Fast onboarding
  • Independent practice
  • Complete analytics
03Group competition
Team A1
Team B2
Team C3

Scale from one team to an entire cohort.

Create teams automatically and compare cash, service, stability, speed, and final outcome.

  • Automatic team creation
  • Live leaderboards
  • Comparable results
From play to performance

Build instincts teams can carry back to work.

The game creates a shared language for discussing volatility, information, incentives, planning, and the economic consequences of local decisions.

Start your workspace
01
See the bullwhip early

Recognize how protective ordering creates instability upstream.

02
Balance service and inventory

Understand the cost of both shortage and excess stock.

03
Value visibility correctly

Connect better information to better operational decisions.

04
Decide as one system

Move from isolated company logic to end-to-end coordination.

Practical questions

Everything needed to run the room.

Who is BrewChain for?+

BrewChain is designed for company training, executive education, university teaching, supply-chain workshops, leadership programs, and internal academies.

Do all four roles need a human player?+

No. A solo game can simulate three roles automatically. Multiplayer games assign one person to each company, and group competitions create multiple four-person teams.

What happens after the game?+

Finished games include operational and financial analytics covering cash, inventory, backlog, service, orders, shipments, purchasing, tools, penalties, and bullwhip behavior.

How do participants access the platform?+

Company administrators and players use verified email registration and secure single-use magic links. The platform owner uses a password-protected owner console.

Ready when your team is

Make the supply chain visible.

Create a company workspace, invite participants, and run your first decision round.