Revenue Boost: keep up to 93% of every sale
A 75% base split on Aptoide and partner stores, plus a player bonus that Aptoide funds and users spend back in your game. On our live pilot that came to an effective 91.48%, up to 93%.
See how it worksA single Android integration puts your app on every Aptoide-operated store, 10+ partner stores, and direct-to-consumer. You can reach iOS too, through the Aptoide iOS Store. You keep up to 93% of every sale with Revenue Boost, and we handle taxes, fraud and payments. See the math
One submission, and your app is live across the whole network: over 50M monthly active users on Android, plus iOS. We package, publish and keep it updated on every store.
A 75% base split on Aptoide and partner stores, plus a player bonus that Aptoide funds and users spend back in your game. On our live pilot that came to an effective 91.48%, up to 93%.
See how it worksThe installs, clicks and impressions you earn across our network, priced in dollars in your dashboard and updated monthly against market rates. It's what you'd otherwise pay a UA partner for.
Open the IMV dashboardOne Android integration reaches every Aptoide-operated store, our partner stores and direct-to-consumer, across 50M monthly active users. You also reach iOS through the Aptoide iOS Store.
SDK Skills for Claude, ChatGPT and Gemini, with store metadata auto-imported in 20+ languages. Most teams integrate in 10 to 30 minutes.
We handle digital sales tax, VAT, fraud, disputes, refunds and 30+ global payment methods across 80+ countries.
The base split on Aptoide and partner stores is 75%. Aptoide funds a player bonus that users spend back in-game, and you earn 75% of that spend too. On our pilot that came to an effective 91.48% of net sales, up to 93% depending on engagement. Below is how the math works, then the full ledger behind it.
Developer keeps 75% of net sales on Aptoide and partner app stores. No qualification thresholds, no first-year asterisks, no small-business gates.
Aptoide gives users a spend-back bonus based on their tier in our ecosystem, funded entirely by us. Every purchase earns a top-up they can only spend on more in-game content.
When users spend that bonus in your game, you earn 75% of it too. That typically adds 10 to 18 points to your net sales.
Aptoide covers payment processing out of its own share, so up to 93% of net sales reaches you, 91.48% on our pilot.
Most stores publish a headline rate, then attach conditions. Here's the full ledger from the same pilot: gross sales in, your earnings out, and the effective share that results.
Ranges reflect published store programs, including small-business and media tiers and their conditions.
85% only via small-business or media programs, capped by annual revenue thresholds, then back to 70%.
Flat rates. No marketing bonus, no boost mechanism, and mostly no merchant-of-record handling on mobile.
75% base + Revenue Boost on re-spent player bonuses; up to 93% achievable. No revenue thresholds, no qualification gates.
Aptoide Connect's rate is audited on real developer revenue from a live pilot. Sources: published store revenue programs · pilot data Jan–Feb 2026 (anonymized).
The same numbers you'd see in your Connect dashboard, from a live pilot. Tier rates are explicit, so you can check the math.
| Metric | Tier 1 | Tier 2 | Tier 3 | Total |
|---|---|---|---|---|
| Installsvolume per tier | 8,200 | 18,600 | 21,520 | Installs value$40,760 |
| Unit value (CPI)$ per install | $2.50 | $0.80 | $0.25 | |
| Clicksvolume per tier | 52,000 | 94,000 | 68,800 | Clicks value$43,540 |
| Unit value (CPC)$ per click | $0.50 | $0.15 | $0.05 | |
| Impressionsvolume per tier | 340,000 | 520,000 | 340,000 | Impressions value$4,620 |
| Unit value (CPM)$ per 1,000 | $8.00 | $3.00 | $1.00 |
Full reporting suite available for eligible developers.