Age of New Worlds is my attempt to build a hex-based 4X strategy game for iOS, MacOS, Android platforms with the kind of systems I love: exploration, expansion, city growth, production choices, research, turn pressure, and the slow emergence of a readable strategic map.
At the current stage, the game already has the core loop in place. I can start a match, explore a hex map, found cities, move units, manage production, choose research, improve tiles, handle turn flow, and save or load the game. There is also a map editor and a growing set of developer tools around balance and content iteration.
The interesting part, at least for this series, is not only what the game does. It is how the project is shaped so it can keep growing.


