Skip to content

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Note: The commits before TeenHacksHTX started were not from us; they persisted after we ran git clone on the EchoAR starter repo

Unity-Flutter-echoAR-example

Starter project to build Android apps using Flutter & Unity with echoAR

Register

Make sure you have an echoAR API key. If you don't have one yet, register for FREE at echoAR.

Setup

Unity project build settings

NOTE: The flutter plugin we use in this example currently has no support for iOS

  • Open the Build Settings window by clicking File > Build Settings....
  • Select Android and click Switch Platform.
  • Check Export Project
  • Open the Player Settings window by clicking Player Settings...
  • Configure the folowing:
    • Other Settings > Rendering > Graphics APIs: OpenGLES3
    • Other Settings > Configuration > Scripting Backends: IL2CPP
    • Other Settings > Configuration > Target Architectures: ✔ ARMv7, ✔ ARM64
  • Notice what is your Minimum API Level. You may need it later.
  • Close the Player Settings window
  • Click Add Open Scenes
  • Click Export and save as unityExport

Flutter configuration

  • Import the project dependecies by running flutter pub get from your terminal
  • Copy the unityExport folder to <your_flutter_project>/android/unityExport
  • Run flutter pub run flutter_unity:unity_export_transmogrify in your terminal
  • Open <your_flutter_project>/android/app/build.gradle and make sure your project minSdkVersion equals to the one you defined for your Unity Project as Minimum API Level.
  • Open <your_flutter_project>/android/build.gradle and, inside allprojects { repositories {} }, add the following:
    flatDir {
        dirs "${project(':unityExport').projectDir}/libs"
    }
    
    so it will look something like this:
            allprojects {
        repositories {
            google()
            jcenter()
            flatDir {
                dirs "${project(':unityExport').projectDir}/libs"
                    }
                }
            }
    
  • Open <your_flutter_project>/android/settings.gradle and add the following at the end of the file:include ':unityExport'

Run

  • Open your main.dart file
  • Find and replace the value <YOUR-PROJECT-KEY> with your API key and uncomment the code line
  • Find and replace the value <YOUR-ENTRY-ID> with your model's entry ID and uncomment the code line
  • Save the file and run the project on an andorid phone

Learn more

Refer to our documentation to learn more about how to use Unity and echoAR.

This project uses a third part library.

Support

Feel free to reach out at support@echoAR.xyz or join our support channel on Slack.

Screenshots

Flutter with Unity scene screenshot echoAR console screenshot

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Used by

Contributors

Languages